Hi Joan,
Thanks for revisting this. I've just checked in the change to true
along with a comment clarifying it:
WriterNodeVisitor::Material::Material(WriterNodeVisitor &
writerNodeVisitor, osg::StateSet * stateset, osg::Material* mat,
osg::Texture* tex, int index) :
index(index),
diffuse(1,1,1,1),
ambient(0.2,0.2,0.2,1),
specular(0,0,0,1),
shininess(0),
transparency(0),
double_sided(false),
image(NULL),
texture_transparency(false),
texture_no_tile(true) // matches lib3ds_material.cpp
initialize_texture_map(..) default flag setting
I believe this is now appropriate as the OSG should be uses the same
defaults as lib3ds code rather than the other way around.
Could you update to svn/trunk and let me know if everything works fine.
Cheers,
Robert.
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org