Thanks Sukender, fix now now merged and submitted to svn/trunk.
On Tue, Jun 7, 2011 at 1:25 PM, Sukender <[email protected]> wrote: > Hi Robert, > > Lastest change (update to FBX 2012.1) introduced a regression. It didn't take > materials' order into consideration. The line > lMaterialLayer->GetDirectArray().SetAt(it->second.getIndex(), lMaterial); > has been replaced by > _curFbxNode->AddMaterial(lMaterial); > because KFbxLayerElementMaterial::GetDirectArray() is now private and we > can't access to it. > However, pushing back the material at the end of the vector is wrong. > We can use the (now) public attribute KFbxLayerElementMaterial::mDirectArray, > as in this submission. > > From trunk rev 12447. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
