Hi Eric, On Fri, Jun 10, 2011 at 2:49 PM, Eric Sokolowsky <[email protected]> wrote: > One last thought about the existing backdrop implementations: I have use for > them. I was getting some artifacts using the now-default DelayedDepthWrite > method, and reverting to the Stencil Buffer method fixed the problem. Please > keep the alternatives around.
Could you provide an example that illustrates the problems you see with the current default implementation? osgText::Text implementation is one area I'm planning to look at this week in prep for 3.0 feature freeze. I'd like to simplify the code this week. As part of this work I'm considering changing the backdrop implementation to improve the ability to handle overlapping writes - either by making largee quads and using texture matrix to create the offsets, or dividing the quad geometry up so that the various passes share vertices to prevent the quads end up with different depth values during write. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
