Hi Eric,

On Fri, Jun 10, 2011 at 2:49 PM, Eric Sokolowsky <[email protected]> wrote:
> One last thought about the existing backdrop implementations: I have use for
> them. I was getting some artifacts using the now-default DelayedDepthWrite
> method, and reverting to the Stencil Buffer method fixed the problem. Please
> keep the alternatives around.

Could you provide an example that illustrates the problems you see
with the current default implementation?

osgText::Text implementation is one area I'm planning to look at this
week in prep for 3.0 feature freeze.  I'd like to simplify the code
this week.  As part of this work I'm considering changing the backdrop
implementation to improve the ability to handle overlapping
writes - either by making largee quads and using texture matrix to
create the offsets, or dividing the quad geometry up so that
the various passes share vertices to prevent the quads end up with
different depth values during write.

Robert.
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