Images disappear when playback is initiated on an empty (no data) AnimationPathManipulator (nothing was recorded in the current session of the application). At the least, the playback should not occur when no data exists. At the best when no data exists, it should use the file name if it exists to load playback. My submission takes care of these cases. The comments in the text looks like it used to or was intended to load the file. Testing was done with all scenarios of having data without a file, data with a file, no data with a file, and no data without a file. Version downloaded: 3.0.0.
To reproduce: 1) Start application 2) Hit 'z', record a path, and stop with 'z' 3) Hit 'Z' to playback the path without any problem 4) Close & restart application 5) Hit 'Z' to playback the path previously saved and the images disappears
ViewerEventHandlers.cpp
Description: Binary data
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