Thanks Colin, changes look good, now merged and submitted to svn/trunk.

On 26 January 2012 14:53, Colin McDonald <[email protected]> wrote:
> Hi Robert,
>
> I have an application with multiple windows.  They share GL objects
> between the contexts, using the GraphicsContext::Traits sharedContext
> and setting the same contextID.
>
> When one of these shared contexts is closed, GraphicsContext::close
> deletes all GLObjects for that contextID, regardless of the fact that
> they are shared.  This means that all of the other contexts sharing the
> objects have to recompile them.
>
> The attached tweak makes GraphicsContext::close a bit less brutal for
> shared contexts.  I have also changed a misleading diagnostic message.
>
> Regards
>
> Colin McDonald
>
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