Hi Leandro,

I've just reviewed your changes and have just tweaked them a little to
streamline them.  What I have done in the PolytopeIntersector header
is add:

        typedef osg::Plane::Vec3_type Vec3_type;

And then use this typedef in the definition of the vertices rather
then Vec3d as you did.  Next changes were to PolytopeInteresector.cpp
where to the PolytopeIntersectorUtils defintions of the Vec3_type, and
value_type which now simply read:

    typedef osg::Plane::Vec3_type Vec3_type;
    typedef Vec3_type::value_type value_type;

This way I was able to complete avoid any if def's and have essential
the same implementation as you achieved.  Changes now checked into
svn/trunk.

Cheers,
Robert.
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