Hi Linix,
I'm just following up on this issue. The original code use of virtual
inheritance is correct and would be inappropriate to change. What I
would like to get to the bottom of is whether the crash is down to
something else. Could you provide a small test program that
reproduces the crash? There is also a chance this is a simple a build
error issue, what platform are you working on? Any chance you've been
mixing release and debug libs under Windows?
Your suggested change of:
AnimationPath():_loopMode(LOOP) {}
to
AnimationPath():_loopMode(LOOP),Object() {}
Did you try this, if so did it fix the issue? I would expect the
Object() constructor to be called automatically in the original code
so the second version shouldn't be required.
Robert.
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