Hi robert, I integrated the changes you suggested. The osg::Image class now contains a 'supportsTextureSubloading()' method that is used inside the Texture2D::apply method. For now it only checks for the etc1 format in which case it returns 'false'. All other formats lead to a return value of 'true'.
Without the change the application does not work properly. First I get the notification that an OpenGL error occured. After some more of this error messages I see broken textures on the screen. With the changes attached to this message my application works as intended. Changes are based on today's trunk. Cheers, Johannes ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45541#45541 Attachments: http://forum.openscenegraph.org//files/osg_832.zip _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
