Hi robert,

I integrated the changes you suggested. The osg::Image class now contains a 
'supportsTextureSubloading()' method that is used inside the Texture2D::apply 
method. For now it only checks for the etc1 format in which case it returns 
'false'. All other formats lead to a return value of 'true'.

Without the change the application does not work properly. First I get the 
notification that an OpenGL error occured. After some more of this error 
messages I see broken textures on the screen. With the changes attached to this 
message my application works as intended.

Changes are based on today's trunk.

Cheers,
Johannes

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