Hi Robert,

PrimitiveSet can use multiple instance but If I need to use the same
PrimitiveSet with different number of instance,
I have to duplicate the PrimitiveSet and potentially use many memory just
for one integer.

I submit a new function that allow user to specify how many instance to
draw on draw call.

void osg::PrimitiveSet::draw(State& state, bool useVertexBufferObjects,
unsigned int numInstances);


Cheers
David

Attachment: primitiveSet.7z
Description: Binary data

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