Hi again Robert, [Patches against trunk rev. 13081]
Here are 4 patches for the FBX ReaderWriter, to BE APPLIED IN THE GIVEN ORDER:
1. "Refined useFbxRoot": The option "ustFbxRoot" inadequately detected animated
models and "GL_RESCALE_NORMAL/GL_NORMALIZE" and thus loosed information. This
patch fixes this issue.
2. "Added FBX-AssetUnitMeter": Added an option to get/set the measurement unit,
exactly as "DAE-AssetUnitMeter" does for Collada.
3. "PreTransform": Added an option ("fbxPreTransformStaticMeshes") to detect
FBX "static meshes" and apply local matrix on the geometry. This saves one node
level, for some cases where this is not wanted. Default behaviour is to not
flatten anything (= as usual).
4. "Missing texcoord initialization": There was a missing initialization to
false of a texcoord boolean.
Cheers,
Sukender
FBX - 1 - Refined useFbxRoot.7z
Description: application/7z-compressed
FBX - 2 - Added FBX-AssetUnitMeter.7z
Description: application/7z-compressed
FBX - 3 - PreTransform.7z
Description: application/7z-compressed
FBX - 4 - Missing texcoord initialization.7z
Description: application/7z-compressed
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