Hi again Robert,

[Patches against trunk rev. 13081]

Here are 4 patches for the FBX ReaderWriter, to BE APPLIED IN THE GIVEN ORDER:

1. "Refined useFbxRoot": The option "ustFbxRoot" inadequately detected animated 
models and "GL_RESCALE_NORMAL/GL_NORMALIZE" and thus loosed information. This 
patch fixes this issue.

2. "Added FBX-AssetUnitMeter": Added an option to get/set the measurement unit, 
exactly as "DAE-AssetUnitMeter" does for Collada.

3. "PreTransform": Added an option ("fbxPreTransformStaticMeshes") to detect 
FBX "static meshes" and apply local matrix on the geometry. This saves one node 
level, for some cases where this is not wanted. Default behaviour is to not 
flatten anything (= as usual).

4. "Missing texcoord initialization": There was a missing initialization to 
false of a texcoord boolean.

Cheers,

Sukender

Attachment: FBX - 1 - Refined useFbxRoot.7z
Description: application/7z-compressed

Attachment: FBX - 2 - Added FBX-AssetUnitMeter.7z
Description: application/7z-compressed

Attachment: FBX - 3 - PreTransform.7z
Description: application/7z-compressed

Attachment: FBX - 4 - Missing texcoord initialization.7z
Description: application/7z-compressed

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to