Robert,

The default behavior of ::color works fine for the general use case.  I'm sure 
some may find it valuable to be able to override that behavior to compute the 
new color or blend in a special way, I know I do.

BTW, what is the typical use case for a FLASH_SEQUENCE?  The way I see how the 
math works out the light point color must be white for the blink colors to come 
out correctly.  I just want to make sure that our OpenFlight model is build 
correctly.

-B


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Robert 
Osfield
Sent: Tuesday, June 26, 2012 12:59 PM
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] Submission: osgSim::BlinkSequence::color changed 
to virtual

Hi Brad,

On 26 June 2012 18:50, Brad Colbert <[email protected]> wrote:
> Hi Robert,
>
> Is your idea to break up the function of ::color and make flexible the 
> portions that determine what the sequence computes?
>
> So, would the default encapsulate the code from line 160 on?

I'm not sure yet whether it would be better to keep the original
color(..) method and just add the a combine(..) method - this new
method would by default provide the same modulate functionality found
in the present code calling the BlinkSequence::color(..) method.

Robert.
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