Hi Robert,

I fixed a little issue with the lightwave scene loader. On the version 5 there are id on the command LoadObjectLayer in the scene file and of this version the current code use this field as a part of the filename, and it fails because the file is not found.
I just added a field version_ to read it at the beginning and added extra code to check it and read the extra field if needed and read the good filename

Attachment: SceneLoader.cpp
Description: Binary data

Attachment: SceneLoader.h
Description: Binary data


Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://sketchfab.com

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