Hi Robert, I fixed a little issue with the lightwave scene loader. On the version 5 there are id on the command LoadObjectLayer in the scene file and of this version the current code use this field as a part of the filename, and it fails because the file is not found. I just added a field version_ to read it at the beginning and added extra code to check it and read the extra field if needed and read the good filename |
SceneLoader.cpp
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SceneLoader.h
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Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://sketchfab.com |
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