Hi Robert,

attached is a patch to src/osgViewer/CMakeLists.txt that inverts the logic of 
when to use
Cocoa and when to use the old Carbon interface for the windowing system.

The old code had to be modified for every new OS X release to default to Cocoa.
The new code uses Carbon for <= OS X 10.4 and Cocoa on everything else.

Cheers,
/ulrich

Index: src/osgViewer/CMakeLists.txt
===================================================================
--- src/osgViewer/CMakeLists.txt        (revision 13143)
+++ src/osgViewer/CMakeLists.txt        (working copy)
@@ -68,12 +68,13 @@
         IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
             SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type 
for
graphics window creation, options only IOS.")
         ELSE()
-            IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7" OR
-               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.6" OR
-               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.5")
+            IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4" OR
+               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.3" OR
+               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.2" OR
+               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.1")
+                SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing 
system type for
graphics window creation, options Carbon, Cocoa or X11.")
+            ELSE()
                 SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing 
system type for
graphics window creation, options Carbon, Cocoa or X11.")
-            ELSE()
-                SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing 
system type for
graphics window creation, options Carbon, Cocoa or X11.")
             ENDIF()
         ENDIF()
# FIXME: For OS X, need flag for Framework or dylib
IF(DYNAMIC_OPENSCENEGRAPH)
    ADD_DEFINITIONS(-DOSGVIEWER_LIBRARY)
ELSE()
    ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF()

SET(LIB_NAME osgViewer)

SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(TARGET_H
    ${HEADER_PATH}/CompositeViewer
    ${HEADER_PATH}/Export
    ${HEADER_PATH}/GraphicsWindow
    ${HEADER_PATH}/Renderer
    ${HEADER_PATH}/Scene
    ${HEADER_PATH}/Version
    ${HEADER_PATH}/View
    ${HEADER_PATH}/Viewer
    ${HEADER_PATH}/ViewerBase
    ${HEADER_PATH}/ViewerEventHandlers
)

SET(LIB_COMMON_FILES
    CompositeViewer.cpp
    GraphicsWindow.cpp
    HelpHandler.cpp
    Renderer.cpp
    Scene.cpp
    ScreenCaptureHandler.cpp
    StatsHandler.cpp
    Version.cpp
    View.cpp
    Viewer.cpp
    ViewerBase.cpp
    ViewerEventHandlers.cpp
    ${OPENSCENEGRAPH_VERSIONINFO_RC}
)

SET(LIB_EXTRA_LIBS)

IF(WIN32 AND NOT ANDROID)
    #
    # Enable workaround for OpenGL driver issues when used in 
multithreaded/multiscreen with NVidia drivers on Windows XP 
    # For example: osgviewer dumptruck.osg was showing total garbage (screen 
looked like shattered, splashed hedgehog) 
    # There were also serious issues with render to texture cameras.
    # Workaround repeats makeCurrentContext call as it was found that this 
causes the problems to dissapear.
    #
    OPTION(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND "Set to ON if 
you have NVidia board and drivers earlier than 177.92 ver" OFF)
    MARK_AS_ADVANCED(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
    IF(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
        ADD_DEFINITIONS(-DOSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
    ENDIF()

    SET(TARGET_H_NO_MODULE_INSTALL
        ${HEADER_PATH}/api/Win32/GraphicsHandleWin32
        ${HEADER_PATH}/api/Win32/GraphicsWindowWin32
        ${HEADER_PATH}/api/Win32/PixelBufferWin32
    )
        
    SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
        GraphicsWindowWin32.cpp
        PixelBufferWin32.cpp
    )
ELSE()
    IF(APPLE)

        IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
            SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type 
for graphics window creation, options only IOS.")
        ELSE()
            IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4" OR
               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.3" OR
               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.2" OR
               ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.1")
                SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing 
system type for graphics window creation, options Carbon, Cocoa or X11.")
            ELSE()
                SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system 
type for graphics window creation, options Carbon, Cocoa or X11.")
            ENDIF()
        ENDIF()

    ELSE()
        IF(ANDROID)
            SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system 
type for graphics window creation.")
        ELSE()
            SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type 
for graphics window creation. options only X11")
        ENDIF()
    ENDIF()

    IF(${OSG_WINDOWING_SYSTEM} STREQUAL "Cocoa")
        ADD_DEFINITIONS(-DUSE_DARWIN_COCOA_IMPLEMENTATION)    
 
        IF(OSG_COMPILE_FRAMEWORKS)
           SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
                 ${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
                 ${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
                 ${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
             )
            SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa 
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa) 
            SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa 
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
            SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/PixelBufferCocoa 
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
        ELSE()
            SET(TARGET_H_NO_MODULE_INSTALL
                ${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
                ${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
                ${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
            )
        ENDIF()  
  
        SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
            GraphicsWindowCocoa.mm
            DarwinUtils.h
            DarwinUtils.mm
            PixelBufferCocoa.mm
        )
        SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})

    ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "Carbon")
        ADD_DEFINITIONS(-DUSE_DARWIN_CARBON_IMPLEMENTATION)     
 
        IF(OSG_COMPILE_FRAMEWORKS)
           SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
                 ${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
                 ${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
                 ${HEADER_PATH}/api/Carbon/PixelBufferCarbon
             )
            SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon 
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon) 
            SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon 
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
            SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/PixelBufferCarbon 
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
        ELSE()
            SET(TARGET_H_NO_MODULE_INSTALL
                ${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
                ${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
                ${HEADER_PATH}/api/Carbon/PixelBufferCarbon
            )
        ENDIF()

        SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
            GraphicsWindowCarbon.cpp
            DarwinUtils.h
            DarwinUtils.mm
            PixelBufferCarbon.cpp
        )

        SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${AGL_LIBRARY} ${LIB_EXTRA_LIBS})

    ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "IOS")

        ADD_DEFINITIONS(-DUSE_IOS_IMPLEMENTATION)     
 
        IF(OSG_COMPILE_FRAMEWORKS)
           SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
                 ${HEADER_PATH}/api/IOS/GraphicsWindowIOS
             )

            SET_PROPERTY(SOURCE ${HEADER_PATH}/api/IOS/GraphicsWindowIOS 
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/IOS)
        ELSE()
            SET(TARGET_H_NO_MODULE_INSTALL
                ${HEADER_PATH}/api/IOS/GraphicsWindowIOS
                #${HEADER_PATH}/api/IOS/PixelBufferIOS
            )
        ENDIF()   
 
        SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
            GraphicsWindowIOS.mm
            IOSUtils.h
            IOSUtils.mm
        )

        SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})

    ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "X11")
        # X11 for everybody else
        INCLUDE(FindPkgConfig OPTIONAL)
        IF(PKG_CONFIG_FOUND)
            PKG_CHECK_MODULES(XRANDR xrandr)
            IF(XRANDR_FOUND) 
                OPTION(OSGVIEWER_USE_XRANDR "Set to ON to enable Xrandr support 
for GraphicsWindowX11." ON)
            ELSE() 
                SET(OSGVIEWER_USE_XRANDR OFF)
            ENDIF()
        ELSE()
            SET(OSGVIEWER_USE_XRANDR OFF)
        ENDIF()

        SET(TARGET_H_NO_MODULE_INSTALL
            ${HEADER_PATH}/api/X11/GraphicsHandleX11
            ${HEADER_PATH}/api/X11/GraphicsWindowX11
            ${HEADER_PATH}/api/X11/PixelBufferX11
        )

        SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} 
            GraphicsWindowX11.cpp 
            PixelBufferX11.cpp
        )
        
        IF(OSGVIEWER_USE_XRANDR)
            ADD_DEFINITIONS(-DOSGVIEWER_USE_XRANDR)
            SET(LIB_PRIVATE_HEADERS ${LIB_PRIVATE_HEADERS} 
${XRANDR_INCLUDE_DIRS} )

            IF(X11_Xrandr_LIB)
                SET(LIB_EXTRA_LIBS ${X11_Xrandr_LIB} ${LIB_EXTRA_LIBS})
            ELSE()
                SET(LIB_EXTRA_LIBS ${XRANDR_LIBRARIES} ${LIB_EXTRA_LIBS})
            ENDIF()
        ENDIF()

        # X11 on Apple requires X11 library plus OpenGL linking hack on Leopard
        IF(APPLE)
            # hack for finding the iphone opengl es lib
            IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
                SET(OPENGL_INCLUDE_DIR 
${IPHONE_SDKROOT}System/Library/Frameworks)
                SET(OPENGL_LIBRARIES 
${IPHONE_SDKROOT}System/Library/Frameworks/OpenGLES)
            ELSE()
                # Find GL/glx.h
                IF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11/include/GL/glx.h)
                    SET(OPENGL_INCLUDE_DIR /usr/X11/include)
                    SET(OPENGL_LIBRARIES /usr/X11/lib/libGL.dylib)
                ELSEIF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11R6/include/GL/glx.h)
                    SET(OPENGL_INCLUDE_DIR /usr/X11R6/include)
                    SET(OPENGL_LIBRARIES /usr/X11R6/lib/libGL.dylib)
                ENDIF()
                INCLUDE_DIRECTORIES(BEFORE SYSTEM ${OPENGL_INCLUDE_DIR})

                SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${OPENGL_LIBRARIES} 
${LIB_EXTRA_LIBS})
                SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} 
-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
            ENDIF()

        ELSE(APPLE)

            SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
        ENDIF(APPLE)
    ELSE()
        MESSAGE(STATUS "Windowing system not supported")
    ENDIF()
ENDIF()


SET(TARGET_SRC
    ${LIB_PRIVATE_HEADERS}
    ${LIB_COMMON_FILES}
)


SET(TARGET_LIBRARIES    
    osgGA
    osgText
    osgDB
    osgUtil
    osg
    OpenThreads
)

SET(TARGET_EXTERNAL_LIBRARIES ${LIB_EXTRA_LIBS})

IF(MINGW OR CYGWIN)
    SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARY} gdi32 )
ENDIF()

SETUP_LIBRARY(${LIB_NAME})

# install these headers manually since setup_library and moduleinstall
# wouldn't keep the structure, e.g. api/X11/xyz.h
FOREACH(HEADERFILE ${TARGET_H_NO_MODULE_INSTALL})
  # get relative path to graphics system dependant header
  FILE(RELATIVE_PATH REL_INCLUDEFILE ${HEADER_PATH} ${HEADERFILE})
  GET_FILENAME_COMPONENT(REL_INCLUDE_PATH ${REL_INCLUDEFILE} PATH)

  INSTALL(FILES ${HEADERFILE} 
    DESTINATION ${INSTALL_INCDIR}/${LIB_NAME}/${REL_INCLUDE_PATH}
    COMPONENT libopenscenegraph-dev
  )
ENDFOREACH()

# for structure in ide
SOURCE_GROUP("${HEADERS_GROUP}\\api" FILES ${TARGET_H_NO_MODULE_INSTALL})
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