Hi Robert,
attached is a patch to src/osgViewer/CMakeLists.txt that inverts the logic of
when to use
Cocoa and when to use the old Carbon interface for the windowing system.
The old code had to be modified for every new OS X release to default to Cocoa.
The new code uses Carbon for <= OS X 10.4 and Cocoa on everything else.
Cheers,
/ulrich
Index: src/osgViewer/CMakeLists.txt
===================================================================
--- src/osgViewer/CMakeLists.txt (revision 13143)
+++ src/osgViewer/CMakeLists.txt (working copy)
@@ -68,12 +68,13 @@
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type
for
graphics window creation, options only IOS.")
ELSE()
- IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7" OR
- ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.6" OR
- ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.5")
+ IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4" OR
+ ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.3" OR
+ ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.2" OR
+ ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.1")
+ SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing
system type for
graphics window creation, options Carbon, Cocoa or X11.")
+ ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing
system type for
graphics window creation, options Carbon, Cocoa or X11.")
- ELSE()
- SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing
system type for
graphics window creation, options Carbon, Cocoa or X11.")
ENDIF()
ENDIF()
# FIXME: For OS X, need flag for Framework or dylib
IF(DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSGVIEWER_LIBRARY)
ELSE()
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF()
SET(LIB_NAME osgViewer)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(TARGET_H
${HEADER_PATH}/CompositeViewer
${HEADER_PATH}/Export
${HEADER_PATH}/GraphicsWindow
${HEADER_PATH}/Renderer
${HEADER_PATH}/Scene
${HEADER_PATH}/Version
${HEADER_PATH}/View
${HEADER_PATH}/Viewer
${HEADER_PATH}/ViewerBase
${HEADER_PATH}/ViewerEventHandlers
)
SET(LIB_COMMON_FILES
CompositeViewer.cpp
GraphicsWindow.cpp
HelpHandler.cpp
Renderer.cpp
Scene.cpp
ScreenCaptureHandler.cpp
StatsHandler.cpp
Version.cpp
View.cpp
Viewer.cpp
ViewerBase.cpp
ViewerEventHandlers.cpp
${OPENSCENEGRAPH_VERSIONINFO_RC}
)
SET(LIB_EXTRA_LIBS)
IF(WIN32 AND NOT ANDROID)
#
# Enable workaround for OpenGL driver issues when used in
multithreaded/multiscreen with NVidia drivers on Windows XP
# For example: osgviewer dumptruck.osg was showing total garbage (screen
looked like shattered, splashed hedgehog)
# There were also serious issues with render to texture cameras.
# Workaround repeats makeCurrentContext call as it was found that this
causes the problems to dissapear.
#
OPTION(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND "Set to ON if
you have NVidia board and drivers earlier than 177.92 ver" OFF)
MARK_AS_ADVANCED(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
IF(OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
ADD_DEFINITIONS(-DOSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND)
ENDIF()
SET(TARGET_H_NO_MODULE_INSTALL
${HEADER_PATH}/api/Win32/GraphicsHandleWin32
${HEADER_PATH}/api/Win32/GraphicsWindowWin32
${HEADER_PATH}/api/Win32/PixelBufferWin32
)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowWin32.cpp
PixelBufferWin32.cpp
)
ELSE()
IF(APPLE)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type
for graphics window creation, options only IOS.")
ELSE()
IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4" OR
${OSG_OSX_SDK_NAME} STREQUAL "macosx10.3" OR
${OSG_OSX_SDK_NAME} STREQUAL "macosx10.2" OR
${OSG_OSX_SDK_NAME} STREQUAL "macosx10.1")
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing
system type for graphics window creation, options Carbon, Cocoa or X11.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system
type for graphics window creation, options Carbon, Cocoa or X11.")
ENDIF()
ENDIF()
ELSE()
IF(ANDROID)
SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system
type for graphics window creation.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type
for graphics window creation. options only X11")
ENDIF()
ENDIF()
IF(${OSG_WINDOWING_SYSTEM} STREQUAL "Cocoa")
ADD_DEFINITIONS(-DUSE_DARWIN_COCOA_IMPLEMENTATION)
IF(OSG_COMPILE_FRAMEWORKS)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Cocoa)
ELSE()
SET(TARGET_H_NO_MODULE_INSTALL
${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
)
ENDIF()
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowCocoa.mm
DarwinUtils.h
DarwinUtils.mm
PixelBufferCocoa.mm
)
SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})
ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "Carbon")
ADD_DEFINITIONS(-DUSE_DARWIN_CARBON_IMPLEMENTATION)
IF(OSG_COMPILE_FRAMEWORKS)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
${HEADER_PATH}/api/Carbon/PixelBufferCarbon
)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/Carbon/PixelBufferCarbon
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/Carbon)
ELSE()
SET(TARGET_H_NO_MODULE_INSTALL
${HEADER_PATH}/api/Carbon/GraphicsHandleCarbon
${HEADER_PATH}/api/Carbon/GraphicsWindowCarbon
${HEADER_PATH}/api/Carbon/PixelBufferCarbon
)
ENDIF()
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowCarbon.cpp
DarwinUtils.h
DarwinUtils.mm
PixelBufferCarbon.cpp
)
SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${AGL_LIBRARY} ${LIB_EXTRA_LIBS})
ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "IOS")
ADD_DEFINITIONS(-DUSE_IOS_IMPLEMENTATION)
IF(OSG_COMPILE_FRAMEWORKS)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
${HEADER_PATH}/api/IOS/GraphicsWindowIOS
)
SET_PROPERTY(SOURCE ${HEADER_PATH}/api/IOS/GraphicsWindowIOS
PROPERTY MACOSX_PACKAGE_LOCATION Headers/api/IOS)
ELSE()
SET(TARGET_H_NO_MODULE_INSTALL
${HEADER_PATH}/api/IOS/GraphicsWindowIOS
#${HEADER_PATH}/api/IOS/PixelBufferIOS
)
ENDIF()
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowIOS.mm
IOSUtils.h
IOSUtils.mm
)
SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})
ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "X11")
# X11 for everybody else
INCLUDE(FindPkgConfig OPTIONAL)
IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(XRANDR xrandr)
IF(XRANDR_FOUND)
OPTION(OSGVIEWER_USE_XRANDR "Set to ON to enable Xrandr support
for GraphicsWindowX11." ON)
ELSE()
SET(OSGVIEWER_USE_XRANDR OFF)
ENDIF()
ELSE()
SET(OSGVIEWER_USE_XRANDR OFF)
ENDIF()
SET(TARGET_H_NO_MODULE_INSTALL
${HEADER_PATH}/api/X11/GraphicsHandleX11
${HEADER_PATH}/api/X11/GraphicsWindowX11
${HEADER_PATH}/api/X11/PixelBufferX11
)
SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
GraphicsWindowX11.cpp
PixelBufferX11.cpp
)
IF(OSGVIEWER_USE_XRANDR)
ADD_DEFINITIONS(-DOSGVIEWER_USE_XRANDR)
SET(LIB_PRIVATE_HEADERS ${LIB_PRIVATE_HEADERS}
${XRANDR_INCLUDE_DIRS} )
IF(X11_Xrandr_LIB)
SET(LIB_EXTRA_LIBS ${X11_Xrandr_LIB} ${LIB_EXTRA_LIBS})
ELSE()
SET(LIB_EXTRA_LIBS ${XRANDR_LIBRARIES} ${LIB_EXTRA_LIBS})
ENDIF()
ENDIF()
# X11 on Apple requires X11 library plus OpenGL linking hack on Leopard
IF(APPLE)
# hack for finding the iphone opengl es lib
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OPENGL_INCLUDE_DIR
${IPHONE_SDKROOT}System/Library/Frameworks)
SET(OPENGL_LIBRARIES
${IPHONE_SDKROOT}System/Library/Frameworks/OpenGLES)
ELSE()
# Find GL/glx.h
IF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11/include/GL/glx.h)
SET(OPENGL_INCLUDE_DIR /usr/X11/include)
SET(OPENGL_LIBRARIES /usr/X11/lib/libGL.dylib)
ELSEIF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11R6/include/GL/glx.h)
SET(OPENGL_INCLUDE_DIR /usr/X11R6/include)
SET(OPENGL_LIBRARIES /usr/X11R6/lib/libGL.dylib)
ENDIF()
INCLUDE_DIRECTORIES(BEFORE SYSTEM ${OPENGL_INCLUDE_DIR})
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${OPENGL_LIBRARIES}
${LIB_EXTRA_LIBS})
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}
-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
ENDIF()
ELSE(APPLE)
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
ENDIF(APPLE)
ELSE()
MESSAGE(STATUS "Windowing system not supported")
ENDIF()
ENDIF()
SET(TARGET_SRC
${LIB_PRIVATE_HEADERS}
${LIB_COMMON_FILES}
)
SET(TARGET_LIBRARIES
osgGA
osgText
osgDB
osgUtil
osg
OpenThreads
)
SET(TARGET_EXTERNAL_LIBRARIES ${LIB_EXTRA_LIBS})
IF(MINGW OR CYGWIN)
SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARY} gdi32 )
ENDIF()
SETUP_LIBRARY(${LIB_NAME})
# install these headers manually since setup_library and moduleinstall
# wouldn't keep the structure, e.g. api/X11/xyz.h
FOREACH(HEADERFILE ${TARGET_H_NO_MODULE_INSTALL})
# get relative path to graphics system dependant header
FILE(RELATIVE_PATH REL_INCLUDEFILE ${HEADER_PATH} ${HEADERFILE})
GET_FILENAME_COMPONENT(REL_INCLUDE_PATH ${REL_INCLUDEFILE} PATH)
INSTALL(FILES ${HEADERFILE}
DESTINATION ${INSTALL_INCDIR}/${LIB_NAME}/${REL_INCLUDE_PATH}
COMPONENT libopenscenegraph-dev
)
ENDFOREACH()
# for structure in ide
SOURCE_GROUP("${HEADERS_GROUP}\\api" FILES ${TARGET_H_NO_MODULE_INSTALL})
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