Thanks Thomas, changes merged and submitted to svn/trunk.

On 26 September 2012 15:29, Thomas Hogarth <[email protected]> wrote:
> Hi Robert
>
> Apple have decided in their eternal wisdom to do away with separate depth
> and stencil buffers on iOS from version 5 and above.
>
> Attached are changes to GraphicsWindowIOS.mm to support setting up the new
> buffer type when compiling for iOS5,
> also attached is a small change to FrameBufferObject.cpp to report support
> for packed depth stencil via the
> GL_OES_packed_depth_stencil extension.
>
> For anyone reading this you can attach a packed depth stencil to your FBO
> like so
>
> _rttCamera->attach( osg::Camera::PACKED_DEPTH_STENCIL_BUFFER,
> GL_DEPTH24_STENCIL8_EXT );
>
> Luckily GL_DEPTH24_STENCIL8_EXT happens to have the same value as iOSs
> GL_DEPTH24_STENCIL8_OES
>
>
> Thanks
> Tom
>
>
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