Hi Rui, On 1 December 2012 12:01, Wang Rui <[email protected]> wrote:
> I've found a very covert bug in current VDSM implementation. It makes the > computation of positional texgen incorrect if the shadow scene is under one > or more child cameras with view/proj offsets. Using current stage instead > will fix it. Thanks, fix merged and submitted to svn/trunk. W.r.t other changes submitted from you w.r.t osgShadow, I merged a number of the changes, but I'm guessing some must still pending. I'm happy to leave chasing these other changes up till you have made your other changes. Robert.
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