Hi Rui,

On 1 December 2012 12:01, Wang Rui <[email protected]> wrote:

> I've found a very covert bug in current VDSM implementation. It makes the
> computation of positional texgen incorrect if the shadow scene is under one
> or more child cameras with view/proj offsets. Using current stage instead
> will fix it.



Thanks, fix merged and submitted to svn/trunk.

W.r.t other changes submitted from you w.r.t osgShadow, I merged a number
of the changes, but I'm guessing some must still pending.  I'm happy to
leave chasing these other changes up till you have made your other changes.

Robert.
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