Thanks Juergen, fix looks good, now merged and submitted to svn/trunk.
Cheers, Robert.

On 17 December 2012 20:08, Juergen Rensen <[email protected]>wrote:

>  Hi,****
>
> ** **
>
> This is a fix for the latest SVN version (rev 13269). The
> ‘destroyFrameBuffer’ method in ‘GraphicsWindowIOS.mm’ had
> ‘glDeleteFramebuffersOES’ calls for the stencil buffer, MSAA render buffer
> and MSAA depth buffer instead of ‘glDeleteRenderbuffersOES’. The fix
> changes the mismatched calls to ‘glDeleteRenderbuffersOES’.****
>
> ** **
>
> The impact of the bug was a memory leak that would affect multi-sampling
> iOS apps that allow for device rotation or window resizing in general. For
> our app, the leak ranged from ca. 10 MB to 40 MB per device rotation,
> depending on device, for the MSAA buffers. I have not been able to confirm
> impact for the stencil buffer. ****
>
> ** **
>
> Tested on MacOS X 10.8.2 with iOS simulator 5.1 and iPhone/iPad with iOS
> 6. ****
>
> ** **
>
> Regards,****
>
> Juergen****
>
> ** **
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to