Thanks Juergen, fix looks good, now merged and submitted to svn/trunk. Cheers, Robert.
On 17 December 2012 20:08, Juergen Rensen <[email protected]>wrote: > Hi,**** > > ** ** > > This is a fix for the latest SVN version (rev 13269). The > ‘destroyFrameBuffer’ method in ‘GraphicsWindowIOS.mm’ had > ‘glDeleteFramebuffersOES’ calls for the stencil buffer, MSAA render buffer > and MSAA depth buffer instead of ‘glDeleteRenderbuffersOES’. The fix > changes the mismatched calls to ‘glDeleteRenderbuffersOES’.**** > > ** ** > > The impact of the bug was a memory leak that would affect multi-sampling > iOS apps that allow for device rotation or window resizing in general. For > our app, the leak ranged from ca. 10 MB to 40 MB per device rotation, > depending on device, for the MSAA buffers. I have not been able to confirm > impact for the stencil buffer. **** > > ** ** > > Tested on MacOS X 10.8.2 with iOS simulator 5.1 and iPhone/iPad with iOS > 6. **** > > ** ** > > Regards,**** > > Juergen**** > > ** ** > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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