Hi Lukasz, I have now begun reviews your glSampleMaski extension and am wondering whether it might be something that would naturally fit in with the other multi-sampling state provided in the existing osg::MultiSample. My thought is perhaps just extending osg::MultiSample to add a uint mask and s/getSampleMask() methods would be sufficient.
Do you plan to use the SampleMask independently from the rest of the mulit-sampling attributes? I'm guessing it that glSampleMaski is something that would be changed infrequently. Thoughts? Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
