Hi Lukasz,

I have now begun reviews your glSampleMaski extension and am wondering
whether it might be something that would naturally fit in with the
other multi-sampling state provided in the existing osg::MultiSample.
My thought is perhaps just extending osg::MultiSample to add a uint
mask and s/getSampleMask() methods would be sufficient.

Do you plan to use the SampleMask independently from the rest of the
mulit-sampling attributes?  I'm guessing it that glSampleMaski is
something that would be changed infrequently.

Thoughts?
Robert.
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