Hi Aurelien,

I haven't had a chance to do a review yet so can't pass comment.  I
will put some time early next week to do a review.  If we don't go
with the changes as proposed I'll have a think how you might be able
to add the functionality you require by extending the scene graph in
your own application, if this requires a few tweaks to the core OSG to
facilitate this I'm happy in principle to do this.

Cheers,
Robert.

On 23 March 2013 14:00, Aurelien Albert <[email protected]> wrote:
> Hi,
>
> On next week I'll have to make some important decisions about my current two 
> project's software architecture.
>
> This submission really help me because I can now leave the "OpenGL State 
> machine" management to the osg::State class and implement different ways to 
> use the "OpenGL State machine" with different osg::Pipeline classes.
>
> I can still use this submission with a locally modified osg version, but I 
> prefer to be connected on the osg trunk.
>
> So, is there anybody interested by this submission ?
> Robert, do you have any comments about what I've done here ? Could you tell 
> me if you plan to merge this or not ? (there is no hurry for the merge, but I 
> really would like to know your opinion before make any software architecture 
> decision)
>
>
> Thank you!
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53212#53212
>
>
>
>
>
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