Hi Aurelien, I haven't had a chance to do a review yet so can't pass comment. I will put some time early next week to do a review. If we don't go with the changes as proposed I'll have a think how you might be able to add the functionality you require by extending the scene graph in your own application, if this requires a few tweaks to the core OSG to facilitate this I'm happy in principle to do this.
Cheers, Robert. On 23 March 2013 14:00, Aurelien Albert <[email protected]> wrote: > Hi, > > On next week I'll have to make some important decisions about my current two > project's software architecture. > > This submission really help me because I can now leave the "OpenGL State > machine" management to the osg::State class and implement different ways to > use the "OpenGL State machine" with different osg::Pipeline classes. > > I can still use this submission with a locally modified osg version, but I > prefer to be connected on the osg trunk. > > So, is there anybody interested by this submission ? > Robert, do you have any comments about what I've done here ? Could you tell > me if you plan to merge this or not ? (there is no hurry for the merge, but I > really would like to know your opinion before make any software architecture > decision) > > > Thank you! > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53212#53212 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
