Thanks Robert, It's good news that the submissions being cleared now. Maybe I could also submit the effect compositor code this week, which is already used in some of my own projects and proved to be able to produce some complex effects like HDR and Qubic-Spline SSAO (original written by Adrian Egli).
I'm also just back from a new book about Kinect programming (still with Packt Publishing, but not with OSG this time :-) and will start working for the open source community for some time, to implement something like the serializer version control, and LevelDB database support for VPB generated terrain. Cheers, Wang Rui 2013/5/22 Robert Osfield <[email protected]> > Thanks Rui, I'm back doing a osg-submission purge right now so good > timing with the submissions. I will probably keep running through the > low hang fruit and not tackle big submissions right away as I want to > get the code into a reasonably stable state for a dev release that > I'll make in the next few days then afterward look at more significant > changes such as the new shadow changes you've made. > >
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