Hey there.
I just fixed a bug in osg::Image::readImageFromCurrentTexture. The
problem is that glGetBooleanvis called on GL_TEXTURE_BINDING_* (which is
an int and will get converted to bool) instead of GL_TEXTURE_*.
Here is the patch:
--- src/osg/Image.cpp Thu May 23 10:09:06 2013
+++ src/osg/Image.cpp Thu May 23 10:10:21 2013
@@ -968,14 +968,14 @@
GLboolean binding1D = GL_FALSE, binding2D = GL_FALSE, binding3D =
GL_FALSE, binding2DArray = GL_FALSE, bindingCubeMap = GL_FALSE;
- glGetBooleanv(GL_TEXTURE_BINDING_1D, &binding1D);
- glGetBooleanv(GL_TEXTURE_BINDING_2D, &binding2D);
- glGetBooleanv(GL_TEXTURE_BINDING_3D, &binding3D);
- glGetBooleanv(GL_TEXTURE_BINDING_CUBE_MAP, &bindingCubeMap);
+ glGetBooleanv(GL_TEXTURE_1D, &binding1D);
+ glGetBooleanv(GL_TEXTURE_2D, &binding2D);
+ glGetBooleanv(GL_TEXTURE_3D, &binding3D);
+ glGetBooleanv(GL_TEXTURE_CUBE_MAP, &bindingCubeMap);
if (extensions2DArray->isTexture2DArraySupported())
{
- glGetBooleanv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &binding2DArray);
+ glGetBooleanv(GL_TEXTURE_2D_ARRAY_EXT, &binding2DArray);
}
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ?
GL_TEXTURE_2D : binding3D ? GL_TEXTURE_3D : binding2DArray ?
GL_TEXTURE_2D_ARRAY_EXT : 0;
This is my first patch for osg, let me know if I did anything wrong.
-- Mathias
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