Hi Robert,

> I just had a look at an tutorial for glVertexAttribDivisor and it
> looks to be used alongside the glVertexAttribPointer, which suggests
> to me that the divisor would naturally fall into the
> Geometry::ArrayData or into osg::Array.


IMHO, this parameter should be in the Geometry::ArrayData class (so the same 
array should be used with different attrib divisor in different geometries)

The only reason I didn't add this parameter is about all the different CPU side 
OSG alorithms, such as array visitors, which are used for inersection testing, 
scene graph optimization, array dispatchers, etc...

Since I don't know exactly how all these algorithms works, I'm not sure if they 
should take care of the vertex attrib divisor value or not.


Cheers,
Aurelien

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