Hi Art,

I've just resurrected your submission from back in 2007 that contained
Vec*i and Vec*ui implementations that I didn't merge at the time as I
didn't feel they had a common enough need then to warrant including in
the core OSG.  6 years on and I now feel that integer support in both
texturing and vertex attributes has developed far enough to warrant
their inclusion, over-weighing my concerns over API bloat.

On 6 September 2007 17:27, Art Tevs <[email protected]> wrote:
> Hi folks,
>
> I attached a patch to the latest osg svn, which does
> implement integer textures as in the Shader Model 4.0
>
>
> Features:
> 32, 16 and 8 bit unsigned and signed integer textures.
> see EXT_texture_integer for more details
> New Vector types added Vec2i, Vec2ui, Vec3i, Vec3ui,
> Vec4i, Vec4ui

I have now merged the Vec* class and added serailizer support ;-)

Cheers,
Robert.
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