Hi Art, I've just resurrected your submission from back in 2007 that contained Vec*i and Vec*ui implementations that I didn't merge at the time as I didn't feel they had a common enough need then to warrant including in the core OSG. 6 years on and I now feel that integer support in both texturing and vertex attributes has developed far enough to warrant their inclusion, over-weighing my concerns over API bloat.
On 6 September 2007 17:27, Art Tevs <[email protected]> wrote: > Hi folks, > > I attached a patch to the latest osg svn, which does > implement integer textures as in the Shader Model 4.0 > > > Features: > 32, 16 and 8 bit unsigned and signed integer textures. > see EXT_texture_integer for more details > New Vector types added Vec2i, Vec2ui, Vec3i, Vec3ui, > Vec4i, Vec4ui I have now merged the Vec* class and added serailizer support ;-) Cheers, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
