Hi Laurens,

Oh my what a lot of changes, thankfully much easy to merge than for
you to make, thanks for tackling it.  I have merged as-is and haven't
been able to test as I don't have fbx or models on this systems.

Let me know if there is any errors in the merge.

Cheers,
Robert.

On 31 May 2013 13:19, Laurens Voerman <[email protected]> wrote:
> Hi Robert,
> Autodesk released a new version of their FBX Software Development Kit (web
> page
> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847).
> The API has changed quite a bit, so lots of changes had to be made in the
> osg readerwriter. The preious version of the FBX SDK (2013.3) already
> deprecated a lot of the names and functions. The code I submit now still
> compiles against 2013.3 (possibly needs a #define FBX_NEW_API). Not sure if
> that's useful, but it might ease the transition.
>
> modified files:
> CMakeModules:
> FindFBX.cmake
>
> src\osgPlugins\fbx:
> fbxMaterialToOsgStateSet.cpp
> fbxMaterialToOsgStateSet.h
> fbxRAnimation.cpp
> fbxRCamera.cpp
> fbxReader.h
> fbxRLight.cpp
> fbxRMesh.cpp
> fbxRNode.cpp
> ReaderWriterFBX.cpp
> ReaderWriterFBX.h
> WriterNodeVisitor.cpp
> WriterNodeVisitor.h
>
> attached in zipfile.
>
> Laurens.
>
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