Hi Laurens, Oh my what a lot of changes, thankfully much easy to merge than for you to make, thanks for tackling it. I have merged as-is and haven't been able to test as I don't have fbx or models on this systems.
Let me know if there is any errors in the merge. Cheers, Robert. On 31 May 2013 13:19, Laurens Voerman <[email protected]> wrote: > Hi Robert, > Autodesk released a new version of their FBX Software Development Kit (web > page > http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847). > The API has changed quite a bit, so lots of changes had to be made in the > osg readerwriter. The preious version of the FBX SDK (2013.3) already > deprecated a lot of the names and functions. The code I submit now still > compiles against 2013.3 (possibly needs a #define FBX_NEW_API). Not sure if > that's useful, but it might ease the transition. > > modified files: > CMakeModules: > FindFBX.cmake > > src\osgPlugins\fbx: > fbxMaterialToOsgStateSet.cpp > fbxMaterialToOsgStateSet.h > fbxRAnimation.cpp > fbxRCamera.cpp > fbxReader.h > fbxRLight.cpp > fbxRMesh.cpp > fbxRNode.cpp > ReaderWriterFBX.cpp > ReaderWriterFBX.h > WriterNodeVisitor.cpp > WriterNodeVisitor.h > > attached in zipfile. > > Laurens. > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
