Hi Aurelien,

On 7 June 2013 16:55, Aurelien Albert <[email protected]> wrote:
> In my opinion, this is the best option, because you can now tell to a 
> primitiveset exactly how it should be drawed.
> About tesselating data on CPU : forgot about it. It's impossible. It's as 
> complex as executing a fragment shader on the CPU.

If one really needs to have a flag whether you have a tessellation
shader applied then the best place would be probably be just to set it
when the Shader is attached the Program.

Robert.
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