Hi Aurelien, On 7 June 2013 16:55, Aurelien Albert <[email protected]> wrote: > In my opinion, this is the best option, because you can now tell to a > primitiveset exactly how it should be drawed. > About tesselating data on CPU : forgot about it. It's impossible. It's as > complex as executing a fragment shader on the CPU.
If one really needs to have a flag whether you have a tessellation shader applied then the best place would be probably be just to set it when the Shader is attached the Program. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
