Hi Jan,

I have merge the change to incude/osg/GL.  As the GraphicsWindowQt.cpp
was the same I can't merge anything, either it was already re-ordered
or you've sent the wrong file.  I'll leave it up to you to follow up
if there is anything more needed.

Cheers,
Robert.

On 19 June 2013 12:17, Robert Osfield <[email protected]> wrote:
> Hi Jan,
>
> I have just reviewed your changes and have merged the GL header
> change, but find your GraphicsWindowQt.cpp the same as the one in
> svn/trunk.  Any chance you have sent the wrong file?
>
> Robert.
>
> On 14 June 2013 15:02, Jan Ciger <[email protected]> wrote:
>> Hello,
>>
>> I have found a problem when building OSG with Qt 5 support. Qt has the
>> following in the qopengl.h header:
>>
>> # include <QtGui/qopengles2ext.h>
>> # ifndef GL_DOUBLE
>> #  define GL_DOUBLE GL_FLOAT
>> # endif
>> # ifndef GLdouble
>> typedef GLfloat GLdouble;
>> # endif
>>
>> Unfortunately, when building for normal OpenGL (not GL/ES!) on Windows
>> with MSVC2012, GLdouble is not defined (it is not a macro but typedef)
>> and the code above produces a conflicting definition, making the
>> compile fail. I am attaching a bit hackish workaround for this problem
>> in osg/GL and reordering of #includes in GraphicsWindowQt.cpp.
>>
>> Regards,
>>
>> Jan
>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
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