Hi, Are you trying to report a bug? If so could you post to osg-users mailing list/forum as this is the appropriate place. When reporting crashes it's best to provide a stack trace and ideally a means of recreating the problem such as providing the files that can recreate the crash.
Robert. On 10 July 2013 02:32, ChaosWong <[email protected]> wrote: > Hi Robert, > > i develop osg application under windows. when i was loading a .shp file, > my application was crashed. after i tracked, i found i miss a .bdf file, so > code was crashed here: > > XBaseParser::XBaseParser(const std::string fileName): > _valid(false) > { > int fd = 0; > if (fileName.empty() == false) > { > #ifdef WIN32 > if( (fd = open( fileName.c_str(), O_RDONLY | O_BINARY )) <= 0 ) > #else > if( (fd = ::open( fileName.c_str(), O_RDONLY )) <= 0 ) > #endif > { > perror( fileName.c_str() ); > if (fd) close( fd ); > return; > } > } > > _valid = parse(fd); > } > > > thanks very much, and sorry about my english! > chaoswong > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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