Hi Johannes, Instead of modifying the plugin I have modified the Geometry::setTexCoordArray() method so that is setting the binding to BIND_PER_VERTEX when no other binding is set. Could you try out svn/trunk or the 3.2 branch to see if this works fine with your .obj data.
Thanks, Robert. On 19 July 2013 19:13, Johannes Scholz <[email protected]> wrote: > Hi, > > we discovered that importing textured OBJ models using texture coordinates > resulted in having distorted textures. This bug first occured in some > version after OSG-3.1.4. We added the missing osg::Array::BIND_PER_VERTEX > for the TexCoords Array inside the OBJ import methods to fix this. > > You will find the patched ReaderWriterOBJ.cpp file attached. > > Best regards, > > Johannes > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55308#55308 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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