Hi Aurelien,

Changes look perfectly acceptable, now merged and submitted to
svn/trunk.  I may re-order the newly public methods to sit alongside
the rest of the public methods - I aim to keep all public methods in
the first half of class header, and the protected, internal details in
the second half.  This way the public interface is given priority and
importance.

Thanks,
Robert.

On 22 September 2013 13:32, Aurelien Albert <[email protected]> wrote:
> Hi,
>
> I'm working with OSG and a customer low-level OpenGL library.
>
> To make easier "lazy apply" on the customer OpenGL shaders, the easiest way 
> was to add an accessor to current OSG state's UniformMap.
>
> I've also added accessors for modes and texture, since it could be usefull in 
> the same way.
>
> All methods are const, so I think there is no side-effects.
>
> Thank you!
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56431#56431
>
>
>
>
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