Hi John,

On 23 October 2013 12:43, PCJohn <[email protected]> wrote:

> if it would happen that FrameTimeDelta/SimulationTimeDelta will get to
> OSG, I
> would vote for having a possibility to:
>
> - set FrameTimeDelta to zero for the next frame (generally useful, at the
> start of the application, when loading a big model, when starting
> continuous
> redraws after an idle time,...)
>
> - override default FrameTimeDelta/SimulationTimeDelta computation by the
> custom one
>

I think you provide reasons why the Delta values might be more problem than
they are worth the core supporting as there is wide range of how one might
want it to behave.

Perhaps having simply having users override the Viewer::advance(dobule)
method and then have them assign their own subclass from osg::FrameStamp
and set it accordingly would be the best way forward.

Robert.
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to