Thanks Stephan, changes now merged and submitted to svn/trunk.
On 1 November 2013 14:17, Stephan Maximilian Huber < [email protected]> wrote: > Hi Robert, > > don’t know if this submission made it into subversion. Jan tested it on > his end, and it seem to work fine. > > cheers, > > Stephan > > Anfang der weitergeleiteten Nachricht: > > *Von: *Stephan Maximilian Huber <[email protected]> > *Betreff: **Aw: [osg-users] [build] Build Problem with osgGA at MacOS > with Xcode 5* > *Datum: *18. Oktober 2013 11:17:24 MESZ > *An: *OpenSceneGraph Users <[email protected]> > > Hi Jan, > > attached you'll find a possible solution for the issue. This will add a > new option to cmake called OSG_CXX_LANGUAGE_STANDARD which defaults to > C++11. If you set it to C++98 it will setup the project accordingly. > > Can you test the modifications on your end? > > cheers, > > Stephan > > > > > Am 18.10.2013 um 10:57 schrieb Robert Osfield <[email protected]>: > > Hi Jan, > > I don't have experience with the latest dev tools under OSX so have to > defer to members of the community that do. Stephan's follow up email > suggests that the current mix of what works and doesn't work under iOS and > OSX isn't quite a straight forward as it really should be, alas this seems > to be how it is under Apple's world of ever moving targets - because of > this it's the most costly platforms to support and needs the community > using Apple to pitch in to keep up. If Stephan, yourself and/or others > come up with a Cmake tweaks to try address these various problems then I'll > review these. What is clear that we'll need testing as follow up. > > Cheers, > Robert. > > > On 18 October 2013 09:25, Jan Klimke <[email protected]> wrote: > >> Hi Robert, >> >> thanks for you reply. >> >> I am pretty sure that the settings did not change. But what i noticed is >> that the build is running better when libc++ and the c++11 standard is used >> when compiling. >> >> Currently if there is a clang compiler, the standard used is still c++98. >> This is currently hard coded and not configurable from cmake. Since >> dependent projects use the c++11 standard and libc++ as standard library >> implementation, there are linking issues if osg is not build with libc++ >> due to incompatibilities of std::string in libstdc++ and libc++ >> >> >> I had to adapt some plugins (added some casts to remove compiling errors) >> in oder to make osg compile. Do you think it is useful to switch the c++ >> versions in CMAKE at least for newer CLANG versions. >> >> The current Xcode provides the clang 5 as default compiler. >> >> Do you think these changes could be integrated into osg and the defaults >> can be changed to libc++ and c++11 for clang compiling ? >> >> Thank you! >> >> Cheers, >> Jan >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=56849#56849 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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