Robert

On 10 January 2014 10:49, Robert Osfield <[email protected]> wrote:

> Hi Kristofer,
>
> I've just reviewed your changes, and while I'm still need to do another
> review, my initial reaction is "ooohh that's clever" :-)
>

I'm glad I could contribute ;-) Take the time you need as long as it will
happen. For us, we won't use this code until next major release anyway, but
we wish to see the constant update-traversal-triggers solved over time.


> In terms of CPU costs, I don't think it should be too expensive as I
> wouldn't expect that to be a high number of AntiSquish nodes in the scene
> graph, if it does turn out to be high then we can look at a
> Transform::dirtyCount() but my hunch is that the cost will be negligible
> compared to the rest of the CPU overheads.
>

I agree that the CPU overhead is not too bad here for the same reasons as
you mention, but I can also see that the same thing could be used in
AutoTransform, and they are more frequently occurring.

PS. Would it be possible to have a look at the submissions from yesterday
regarding the RSVG and Qt build? DS


- Kristofer
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