Hi Nicoulaie, Hi Robert

The TangentSpaceGenerator (TSG) has also another issue. When processed geometry 
has Normals that use BIND_OVERALL (meaning one single normal for a full set of 
verteces), the TSG doens't care about and accesses the Normalarray beyond its 
boundaries. This lead to strange visual results, and made me first doubt my 
shader programs, which were ok. Usually this kind of array access leads to 
crashes...

I modified the class to respect Array Bindings and I'm in peace since then...

I will post a fix submission asap.


Thank you!

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=58409#58409





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