Hi Nicoulaie, Hi Robert The TangentSpaceGenerator (TSG) has also another issue. When processed geometry has Normals that use BIND_OVERALL (meaning one single normal for a full set of verteces), the TSG doens't care about and accesses the Normalarray beyond its boundaries. This lead to strange visual results, and made me first doubt my shader programs, which were ok. Usually this kind of array access leads to crashes...
I modified the class to respect Array Bindings and I'm in peace since then... I will post a fix submission asap. Thank you! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58409#58409 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
