Thanks Pjotr, fix merged and submitted to svn/trunk and OSG-3.2 branch.
On 8 April 2014 08:26, Pjotr Svetachov <[email protected]> wrote: > Hi Robert, > > This commit broke compilation under visual studio 2013. To use > std::not1 you need to include the functional header. > Here is a fix. > > Cheers, > Pjotr > > On 7 April 2014 16:21, Robert Osfield <[email protected]> wrote: > > Hi Jan, > > > > Some of the changes look a little convoluted but then as your explanation > > points out the fault lies in the rather too open "interpretation" of .obj > > out there. I've tested a few models here and I haven't spotted any > > regressions, but I don't have a huge sample of .obj files. I have merged > and > > checked in your changes to svn/trunk and OSG-3.2, fingers crossed there > > won't be any issues for other users. > > > > Thanks, > > Robert. > > > > > > On 5 February 2014 08:35, PCJohn <[email protected]> wrote: > >> > >> Hi Robert, > >> > >> I am sending four fixes to obj plugin: > >> > >> - materialName used to be not stripped of whitespace, making number of > >> models > >> fail to load materials; now fixed > >> - stripping was considering spaces only, thus models using tabs had > >> problems > >> to load correctly; fixed > >> - fixed references to textures; they did not performed conversion to > >> native > >> directory separators > >> - make d (dissolve) takes precedence over Tr (transparency); there seems > >> to be > >> a confusion about the Tr item - some claiming 1 to be opaque and 0 > >> transparent, while number of models uses exactly the opposite. d > >> (dissolve), > >> if present in the model, does not suffer from this confusion, thus using > >> it > >> instead fixes the problem for many many models. > >> > >> I put many comments to the file concerning d and Tr item as others may > >> further > >> investigate. Let me know in the case of any problems. > >> John > >> _______________________________________________ > >> osg-submissions mailing list > >> [email protected] > >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >> > > > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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