Thanks Pjotr, fix merged and submitted to svn/trunk.
On 8 April 2014 08:23, Pjotr Svetachov <[email protected]> wrote: > Hi Robert, > > We had a small problem converting skeleton animations from fbx to osgt > format. Turned out that the serializer didn't handle bone names with > spaces very well (the 3ds studio max biped for instance has spaces by > default). Here is a small fix for the problem. > > Cheers, > Pjotr > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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