Thanks Pjotr, fix merged and submitted to svn/trunk.

On 8 April 2014 08:23, Pjotr Svetachov <[email protected]> wrote:

> Hi Robert,
>
> We had a small problem converting skeleton animations from fbx to osgt
> format. Turned out that the serializer didn't handle bone names with
> spaces very well (the 3ds studio max biped for instance has spaces by
> default). Here is a small fix for the problem.
>
> Cheers,
> Pjotr
>
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>
>
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