HI Mathieu,

On 17 April 2014 13:35, Mathieu MARACHE <[email protected]> wrote:
> Well it seems the the whole process of this method is to reindex indexed
> geometries to optimize (and re-arrange) duplicate vertices, thus changing
> the sequence of vertices. This would break DrawArray no ?

The idea of the MeshOptimizer is optimizer meshes, DrawArrays hold
meshes just DrawElements so I can't see a reason why you wouldn't
consider meshing DrawArrays.

Robert.
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