HI Mathieu, On 17 April 2014 13:35, Mathieu MARACHE <[email protected]> wrote: > Well it seems the the whole process of this method is to reindex indexed > geometries to optimize (and re-arrange) duplicate vertices, thus changing > the sequence of vertices. This would break DrawArray no ?
The idea of the MeshOptimizer is optimizer meshes, DrawArrays hold meshes just DrawElements so I can't see a reason why you wouldn't consider meshing DrawArrays. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
