Hi Robert,
There were some modes missing when exporting to .ogst so I added them.
Cheers,
Pjotr
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#include <osg/Version>
#include <osg/Notify>
#include <osg/BlendFunc>
#include <osg/ClampColor>
#include <osg/Fog>
#include <osg/FragmentProgram>
#include <osg/GL2Extensions>
#include <osg/PointSprite>
#include <osg/StateSet>
#include <osg/StencilTwoSided>
#include <osg/TexEnvCombine>
#include <osg/Texture>
#include <osg/TextureCubeMap>
#include <osg/TextureRectangle>
#include <osg/VertexProgram>
#include <osgDB/Options>
#include <osgDB/DataTypes>
#include <osgDB/ObjectWrapper>
#include <osgDB/Registry>
// pull in OSG headers to just introduce their GL defines for GL3/GLES compatibility
#include <osg/AlphaFunc>
#include <osg/Material>
#include <osg/LineStipple>
#include <osg/PolygonStipple>
#include <osg/Point>
#include <osg/TexGen>
#include <osg/ClipPlane>
#include <osg/Fog>
#include <osg/PolygonMode>
#include <osg/PolygonOffset>
#include <osg/Texture1D>
#include <osg/LogicOp>
#include <sstream>
#ifndef GL_PERSPECTIVE_CORRECTION_HINT
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#endif
using namespace osgDB;
void osgDB::split( const std::string& src, StringList& list, char separator )
{
std::string::size_type start = src.find_first_not_of(separator);
while ( start!=std::string::npos )
{
std::string::size_type end = src.find_first_of(separator, start);
if ( end!=std::string::npos )
{
list.push_back( std::string(src, start, end-start) );
start = src.find_first_not_of(separator, end);
}
else
{
list.push_back( std::string(src, start, src.size()-start) );
start = end;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ObjectWrapper
//
ObjectWrapper::ObjectWrapper( CreateInstanceFunc* createInstanceFunc, const std::string& name,
const std::string& associates )
: osg::Referenced(),
_createInstanceFunc(createInstanceFunc), _name(name), _version(0)
{
split( associates, _associates );
}
ObjectWrapper::ObjectWrapper( CreateInstanceFunc* createInstanceFunc, const std::string& domain, const std::string& name,
const std::string& associates )
: osg::Referenced(),
_createInstanceFunc(createInstanceFunc), _domain(domain), _name(name), _version(0)
{
split( associates, _associates );
}
void ObjectWrapper::addSerializer( BaseSerializer* s, BaseSerializer::Type t )
{
s->_firstVersion = _version;
_serializers.push_back(s);
_typeList.push_back(t);
}
void ObjectWrapper::markSerializerAsRemoved( const std::string& name )
{
for ( SerializerList::iterator itr=_serializers.begin(); itr!=_serializers.end(); ++itr )
{
// When a serializer is marked as 'removed', it means that this serializer won't be used any more
// from specified OSG version (by macro UPDATE_TO_VERSION). The read() functions of higher versions
// will thus ignore it according to the sign and value of the _version variable.
if ( (*itr)->getName()==name )
(*itr)->_lastVersion = _version-1;
}
}
BaseSerializer* ObjectWrapper::getSerializer( const std::string& name )
{
for ( SerializerList::iterator itr=_serializers.begin(); itr!=_serializers.end(); ++itr )
{
if ( (*itr)->getName()==name )
return itr->get();
}
for ( StringList::const_iterator itr=_associates.begin(); itr!=_associates.end(); ++itr )
{
const std::string& assocName = *itr;
ObjectWrapper* assocWrapper = Registry::instance()->getObjectWrapperManager()->findWrapper(assocName);
if ( !assocWrapper )
{
osg::notify(osg::WARN) << "ObjectWrapper::getSerializer(): Unsupported associated class "
<< assocName << std::endl;
continue;
}
for ( SerializerList::iterator aitr=assocWrapper->_serializers.begin();
aitr!=assocWrapper->_serializers.end(); ++aitr )
{
if ( (*aitr)->getName()==name )
return aitr->get();
}
}
return NULL;
}
BaseSerializer* ObjectWrapper::getSerializer( const std::string& name, BaseSerializer::Type& type)
{
unsigned int i = 0;
for (SerializerList::iterator itr=_serializers.begin();
itr!=_serializers.end();
++itr, ++i )
{
if ( (*itr)->getName()==name )
{
type = _typeList[i];
return itr->get();
}
}
for ( StringList::const_iterator itr=_associates.begin(); itr!=_associates.end(); ++itr )
{
const std::string& assocName = *itr;
ObjectWrapper* assocWrapper = Registry::instance()->getObjectWrapperManager()->findWrapper(assocName);
if ( !assocWrapper )
{
osg::notify(osg::WARN) << "ObjectWrapper::getSerializer(): Unsupported associated class "
<< assocName << std::endl;
continue;
}
i = 0;
for ( SerializerList::iterator aitr=assocWrapper->_serializers.begin();
aitr!=assocWrapper->_serializers.end();
++aitr, ++i )
{
if ( (*aitr)->getName()==name )
{
type = assocWrapper->_typeList[i];
return aitr->get();
}
}
}
type = BaseSerializer::RW_UNDEFINED;
return NULL;
}
bool ObjectWrapper::read( InputStream& is, osg::Object& obj )
{
bool readOK = true;
int inputVersion = is.getFileVersion(_domain);
for ( SerializerList::iterator itr=_serializers.begin();
itr!=_serializers.end(); ++itr )
{
BaseSerializer* serializer = itr->get();
if ( serializer->_firstVersion <= inputVersion &&
inputVersion <= serializer->_lastVersion )
{
if ( !serializer->read(is, obj) )
{
OSG_WARN << "ObjectWrapper::read(): Error reading property "
<< _name << "::" << (*itr)->getName() << std::endl;
readOK = false;
}
}
else
{
// OSG_NOTICE<<"Ignoring serializer due to version mismatch"<<std::endl;
}
}
for ( FinishedObjectReadCallbackList::iterator itr=_finishedObjectReadCallbacks.begin();
itr!=_finishedObjectReadCallbacks.end();
++itr )
{
(*itr)->objectRead(is, obj);
}
return readOK;
}
bool ObjectWrapper::write( OutputStream& os, const osg::Object& obj )
{
bool writeOK = true;
int outputVersion = os.getFileVersion(_domain);
for ( SerializerList::iterator itr=_serializers.begin();
itr!=_serializers.end(); ++itr )
{
BaseSerializer* serializer = itr->get();
if ( serializer->_firstVersion <= outputVersion &&
outputVersion <= serializer->_lastVersion )
{
if ( !serializer->write(os, obj) )
{
OSG_WARN << "ObjectWrapper::write(): Error writing property "
<< _name << "::" << (*itr)->getName() << std::endl;
writeOK = false;
}
}
else
{
// OSG_NOTICE<<"Ignoring serializer due to version mismatch"<<std::endl;
}
}
return writeOK;
}
bool ObjectWrapper::readSchema( const StringList& properties, const TypeList& )
{
// FIXME: At present, I didn't do anything to determine serializers from their types...
if ( !_backupSerializers.size() )
_backupSerializers = _serializers;
_serializers.clear();
unsigned int size = properties.size();
unsigned int serializersSize = _backupSerializers.size();
for ( unsigned int i=0; i<size; ++i )
{
if ( serializersSize<i )
{
OSG_WARN << "ObjectWrapper::readSchema(): Wrapper " << _name
<< ": Incompatible serializers size" << std::endl;
break;
}
const std::string& prop = properties[i];
if ( prop==_backupSerializers[i]->getName() )
{
_serializers.push_back( _backupSerializers[i] );
}
else
{
bool hasSerializer = false;
for ( SerializerList::iterator itr=_backupSerializers.begin();
itr!=_backupSerializers.end(); ++itr )
{
if ( prop!=(*itr)->getName() ) continue;
_serializers.push_back( *itr );
hasSerializer = true;
}
if ( !hasSerializer )
{
OSG_WARN << "ObjectWrapper::readSchema(): Wrapper " << _name
<< ": Unknown property " << prop << std::endl;
}
}
}
return size==_serializers.size();
}
void ObjectWrapper::writeSchema( StringList& properties, TypeList& types )
{
for ( SerializerList::iterator itr=_serializers.begin();
itr!=_serializers.end(); ++itr )
{
properties.push_back( (*itr)->getName() );
}
for ( TypeList::iterator itr=_typeList.begin();
itr!=_typeList.end(); ++itr )
{
types.push_back( (*itr) );
}
}
void ObjectWrapper::addMethodObject(const std::string& methodName, MethodObject* mo)
{
_methodObjectMap.insert(MethodObjectMap::value_type(methodName, mo));
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// RegisterWrapperProxy
//
RegisterWrapperProxy::RegisterWrapperProxy( ObjectWrapper::CreateInstanceFunc *createInstanceFunc, const std::string& name,
const std::string& associates, AddPropFunc func )
{
_wrapper = new ObjectWrapper( createInstanceFunc, name, associates );
if ( func ) (*func)( _wrapper.get() );
if (Registry::instance())
{
Registry::instance()->getObjectWrapperManager()->addWrapper( _wrapper.get() );
}
}
RegisterWrapperProxy::~RegisterWrapperProxy()
{
if (Registry::instance())
{
Registry::instance()->getObjectWrapperManager()->removeWrapper( _wrapper.get() );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// RegisterCustomWrapperProxy
//
RegisterCustomWrapperProxy::RegisterCustomWrapperProxy(
ObjectWrapper::CreateInstanceFunc *createInstanceFunc, const std::string& domain, const std::string& name,
const std::string& associates, AddPropFunc func )
{
_wrapper = new ObjectWrapper( createInstanceFunc, domain, name, associates );
if ( func ) (*func)( domain.c_str(), _wrapper.get() );
if (Registry::instance())
{
Registry::instance()->getObjectWrapperManager()->addWrapper( _wrapper.get() );
}
}
RegisterCustomWrapperProxy::~RegisterCustomWrapperProxy()
{
if (Registry::instance())
{
Registry::instance()->getObjectWrapperManager()->removeWrapper( _wrapper.get() );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ObjectWrapperManager
//
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// GlobalLookupTable
//
ObjectWrapperManager::ObjectWrapperManager()
{
IntLookup& glTable = _globalMap["GL"];
// Modes
glTable.add( "GL_ALPHA_TEST", GL_ALPHA_TEST );
glTable.add( "GL_BLEND", GL_BLEND );
glTable.add( "GL_COLOR_LOGIC_OP", GL_COLOR_LOGIC_OP );
glTable.add( "GL_COLOR_MATERIAL", GL_COLOR_MATERIAL );
glTable.add( "GL_CULL_FACE", GL_CULL_FACE );
glTable.add( "GL_DEPTH_TEST", GL_DEPTH_TEST );
glTable.add( "GL_FOG", GL_FOG );
glTable.add( "GL_FRAGMENT_PROGRAM_ARB", GL_FRAGMENT_PROGRAM_ARB );
glTable.add( "GL_LINE_STIPPLE", GL_LINE_STIPPLE );
glTable.add( "GL_POINT_SMOOTH", GL_POINT_SMOOTH );
glTable.add( "GL_POINT_SPRITE_ARB", GL_POINT_SPRITE_ARB );
glTable.add( "GL_POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL );
glTable.add( "GL_POLYGON_OFFSET_LINE", GL_POLYGON_OFFSET_LINE );
glTable.add( "GL_POLYGON_OFFSET_POINT", GL_POLYGON_OFFSET_POINT );
glTable.add( "GL_POLYGON_STIPPLE", GL_POLYGON_STIPPLE );
glTable.add( "GL_SCISSOR_TEST", GL_SCISSOR_TEST);
glTable.add( "GL_STENCIL_TEST", GL_STENCIL_TEST );
glTable.add( "GL_STENCIL_TEST_TWO_SIDE", GL_STENCIL_TEST_TWO_SIDE );
glTable.add( "GL_VERTEX_PROGRAM_ARB", GL_VERTEX_PROGRAM_ARB );
glTable.add( "GL_COLOR_SUM", GL_COLOR_SUM );
glTable.add( "GL_LIGHTING", GL_LIGHTING );
glTable.add( "GL_NORMALIZE", GL_NORMALIZE );
glTable.add( "GL_RESCALE_NORMAL", GL_RESCALE_NORMAL );
glTable.add( "GL_TEXTURE_1D", GL_TEXTURE_1D );
glTable.add( "GL_TEXTURE_2D", GL_TEXTURE_2D );
glTable.add( "GL_TEXTURE_3D", GL_TEXTURE_3D );
glTable.add( "GL_TEXTURE_CUBE_MAP", GL_TEXTURE_CUBE_MAP );
glTable.add( "GL_TEXTURE_RECTANGLE", GL_TEXTURE_RECTANGLE );
glTable.add( "GL_TEXTURE_GEN_Q", GL_TEXTURE_GEN_Q );
glTable.add( "GL_TEXTURE_GEN_R", GL_TEXTURE_GEN_R );
glTable.add( "GL_TEXTURE_GEN_S", GL_TEXTURE_GEN_S );
glTable.add( "GL_TEXTURE_GEN_T", GL_TEXTURE_GEN_T );
glTable.add( "GL_CLIP_PLANE0", GL_CLIP_PLANE0 );
glTable.add( "GL_CLIP_PLANE1", GL_CLIP_PLANE1 );
glTable.add( "GL_CLIP_PLANE2", GL_CLIP_PLANE2 );
glTable.add( "GL_CLIP_PLANE3", GL_CLIP_PLANE3 );
glTable.add( "GL_CLIP_PLANE4", GL_CLIP_PLANE4 );
glTable.add( "GL_CLIP_PLANE5", GL_CLIP_PLANE5 );
glTable.add( "GL_LIGHT0", GL_LIGHT0 );
glTable.add( "GL_LIGHT1", GL_LIGHT1 );
glTable.add( "GL_LIGHT2", GL_LIGHT2 );
glTable.add( "GL_LIGHT3", GL_LIGHT3 );
glTable.add( "GL_LIGHT4", GL_LIGHT4 );
glTable.add( "GL_LIGHT5", GL_LIGHT5 );
glTable.add( "GL_LIGHT6", GL_LIGHT6 );
glTable.add( "GL_LIGHT7", GL_LIGHT7 );
glTable.add("GL_VERTEX_PROGRAM_POINT_SIZE", GL_VERTEX_PROGRAM_POINT_SIZE);
glTable.add("GL_VERTEX_PROGRAM_TWO_SIDE", GL_VERTEX_PROGRAM_TWO_SIDE);
// Functions
glTable.add( "NEVER", GL_NEVER );
glTable.add( "LESS", GL_LESS );
glTable.add( "EQUAL", GL_EQUAL );
glTable.add( "LEQUAL", GL_LEQUAL );
glTable.add( "GREATER", GL_GREATER );
glTable.add( "NOTEQUAL", GL_NOTEQUAL );
glTable.add( "GEQUAL", GL_GEQUAL );
glTable.add( "ALWAYS", GL_ALWAYS );
// Texture environment states
glTable.add( "REPLACE", GL_REPLACE );
glTable.add( "MODULATE", GL_MODULATE );
glTable.add( "ADD", GL_ADD );
glTable.add( "ADD_SIGNED", GL_ADD_SIGNED_ARB );
glTable.add( "INTERPOLATE", GL_INTERPOLATE_ARB );
glTable.add( "SUBTRACT", GL_SUBTRACT_ARB );
glTable.add( "DOT3_RGB", GL_DOT3_RGB_ARB );
glTable.add( "DOT3_RGBA", GL_DOT3_RGBA_ARB );
glTable.add( "CONSTANT", GL_CONSTANT_ARB );
glTable.add( "PRIMARY_COLOR", GL_PRIMARY_COLOR_ARB );
glTable.add( "PREVIOUS", GL_PREVIOUS_ARB );
glTable.add( "TEXTURE", GL_TEXTURE );
glTable.add( "TEXTURE0", GL_TEXTURE0 );
glTable.add( "TEXTURE1", GL_TEXTURE0+1 );
glTable.add( "TEXTURE2", GL_TEXTURE0+2 );
glTable.add( "TEXTURE3", GL_TEXTURE0+3 );
glTable.add( "TEXTURE4", GL_TEXTURE0+4 );
glTable.add( "TEXTURE5", GL_TEXTURE0+5 );
glTable.add( "TEXTURE6", GL_TEXTURE0+6 );
glTable.add( "TEXTURE7", GL_TEXTURE0+7 );
// Texture clamp modes
glTable.add( "CLAMP", GL_CLAMP );
glTable.add( "CLAMP_TO_EDGE", GL_CLAMP_TO_EDGE );
glTable.add( "CLAMP_TO_BORDER", GL_CLAMP_TO_BORDER_ARB );
glTable.add( "REPEAT", GL_REPEAT );
glTable.add( "MIRROR", GL_MIRRORED_REPEAT_IBM );
// Texture filter modes
glTable.add( "LINEAR", GL_LINEAR );
glTable.add( "LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR );
glTable.add( "LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST );
glTable.add( "NEAREST", GL_NEAREST );
glTable.add( "NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR );
glTable.add( "NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST );
// Texture formats
glTable.add( "GL_INTENSITY", GL_INTENSITY );
glTable.add( "GL_LUMINANCE", GL_LUMINANCE );
glTable.add( "GL_ALPHA", GL_ALPHA );
glTable.add( "GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA );
glTable.add( "GL_RGB", GL_RGB );
glTable.add( "GL_RGBA", GL_RGBA );
glTable.add( "GL_COMPRESSED_ALPHA_ARB", GL_COMPRESSED_ALPHA_ARB );
glTable.add( "GL_COMPRESSED_LUMINANCE_ARB", GL_COMPRESSED_LUMINANCE_ARB );
glTable.add( "GL_COMPRESSED_INTENSITY_ARB", GL_COMPRESSED_INTENSITY_ARB );
glTable.add( "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", GL_COMPRESSED_LUMINANCE_ALPHA_ARB );
glTable.add( "GL_COMPRESSED_RGB_ARB", GL_COMPRESSED_RGB_ARB );
glTable.add( "GL_COMPRESSED_RGBA_ARB", GL_COMPRESSED_RGBA_ARB );
glTable.add( "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", GL_COMPRESSED_RGB_S3TC_DXT1_EXT );
glTable.add( "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", GL_COMPRESSED_RGBA_S3TC_DXT1_EXT );
glTable.add( "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", GL_COMPRESSED_RGBA_S3TC_DXT3_EXT );
glTable.add( "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", GL_COMPRESSED_RGBA_S3TC_DXT5_EXT );
glTable.add( "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG );
glTable.add( "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG );
glTable.add( "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG );
glTable.add( "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG );
glTable.add( "GL_ETC1_RGB8_OES",GL_ETC1_RGB8_OES );
glTable.add( "GL_COMPRESSED_RGB8_ETC2",GL_COMPRESSED_RGB8_ETC2 );
glTable.add( "GL_COMPRESSED_SRGB8_ETC2",GL_COMPRESSED_SRGB8_ETC2 );
glTable.add( "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 );
glTable.add( "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 );
glTable.add( "GL_COMPRESSED_RGBA8_ETC2_EAC",GL_COMPRESSED_RGBA8_ETC2_EAC );
glTable.add( "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC",GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC );
glTable.add( "GL_COMPRESSED_R11_EAC",GL_COMPRESSED_R11_EAC );
glTable.add( "GL_COMPRESSED_SIGNED_R11_EAC",GL_COMPRESSED_SIGNED_R11_EAC );
glTable.add( "GL_COMPRESSED_RG11_EAC",GL_COMPRESSED_RG11_EAC );
glTable.add( "GL_COMPRESSED_SIGNED_RG11_EAC",GL_COMPRESSED_SIGNED_RG11_EAC );
// Texture source types
glTable.add( "GL_BYTE", GL_BYTE );
glTable.add( "GL_SHORT", GL_SHORT );
glTable.add( "GL_INT", GL_INT );
glTable.add( "GL_FLOAT", GL_FLOAT );
glTable.add( "GL_DOUBLE", GL_DOUBLE );
glTable.add( "GL_UNSIGNED_BYTE", GL_UNSIGNED_BYTE );
glTable.add( "GL_UNSIGNED_SHORT", GL_UNSIGNED_SHORT );
glTable.add( "GL_UNSIGNED_INT", GL_UNSIGNED_INT );
// Blend values
glTable.add( "DST_ALPHA", GL_DST_ALPHA );
glTable.add( "DST_COLOR", GL_DST_COLOR );
glTable.add( "ONE", GL_ONE );
glTable.add( "ONE_MINUS_DST_ALPHA", GL_ONE_MINUS_DST_ALPHA );
glTable.add( "ONE_MINUS_DST_COLOR", GL_ONE_MINUS_DST_COLOR );
glTable.add( "ONE_MINUS_SRC_ALPHA", GL_ONE_MINUS_SRC_ALPHA );
glTable.add( "ONE_MINUS_SRC_COLOR", GL_ONE_MINUS_SRC_COLOR );
glTable.add( "SRC_ALPHA", GL_SRC_ALPHA );
glTable.add( "SRC_ALPHA_SATURATE", GL_SRC_ALPHA_SATURATE );
glTable.add( "SRC_COLOR", GL_SRC_COLOR );
glTable.add( "CONSTANT_COLOR", GL_CONSTANT_COLOR );
glTable.add( "ONE_MINUS_CONSTANT_COLOR", GL_ONE_MINUS_CONSTANT_COLOR );
glTable.add( "CONSTANT_ALPHA", GL_CONSTANT_ALPHA );
glTable.add( "ONE_MINUS_CONSTANT_ALPHA", GL_ONE_MINUS_CONSTANT_ALPHA );
glTable.add( "ZERO", GL_ZERO );
// Fog coordinate sources
glTable.add( "COORDINATE", GL_FOG_COORDINATE );
glTable.add( "DEPTH", GL_FRAGMENT_DEPTH );
// Hint targets
glTable.add( "FOG_HINT", GL_FOG_HINT );
glTable.add( "GENERATE_MIPMAP_HINT", GL_GENERATE_MIPMAP_HINT_SGIS );
glTable.add( "LINE_SMOOTH_HINT", GL_LINE_SMOOTH_HINT );
glTable.add( "PERSPECTIVE_CORRECTION_HINT", GL_PERSPECTIVE_CORRECTION_HINT );
glTable.add( "POINT_SMOOTH_HINT", GL_POINT_SMOOTH_HINT );
glTable.add( "POLYGON_SMOOTH_HINT", GL_POLYGON_SMOOTH_HINT );
glTable.add( "TEXTURE_COMPRESSION_HINT", GL_TEXTURE_COMPRESSION_HINT_ARB );
glTable.add( "FRAGMENT_SHADER_DERIVATIVE_HINT", GL_FRAGMENT_SHADER_DERIVATIVE_HINT );
// Polygon modes
glTable.add( "POINT", GL_POINT );
glTable.add( "LINE", GL_LINE );
glTable.add( "FILL", GL_FILL );
// Misc
glTable.add( "BACK", GL_BACK );
glTable.add( "FRONT", GL_FRONT );
glTable.add( "FRONT_AND_BACK", GL_FRONT_AND_BACK );
glTable.add( "FIXED_ONLY", GL_FIXED_ONLY );
glTable.add( "FASTEST", GL_FASTEST );
glTable.add( "NICEST", GL_NICEST );
glTable.add( "DONT_CARE", GL_DONT_CARE );
IntLookup& arrayTable = _globalMap["ArrayType"];
arrayTable.add( "ByteArray", ID_BYTE_ARRAY );
arrayTable.add( "UByteArray", ID_UBYTE_ARRAY );
arrayTable.add( "ShortArray", ID_SHORT_ARRAY );
arrayTable.add( "UShortArray", ID_USHORT_ARRAY );
arrayTable.add( "IntArray", ID_INT_ARRAY );
arrayTable.add( "UIntArray", ID_UINT_ARRAY );
arrayTable.add( "FloatArray", ID_FLOAT_ARRAY );
arrayTable.add( "DoubleArray", ID_DOUBLE_ARRAY );
arrayTable.add( "Vec2bArray", ID_VEC2B_ARRAY );
arrayTable.add( "Vec3bArray", ID_VEC3B_ARRAY );
arrayTable.add( "Vec4bArray", ID_VEC4B_ARRAY );
arrayTable.add( "Vec2ubArray", ID_VEC2UB_ARRAY );
arrayTable.add( "Vec3ubArray", ID_VEC3UB_ARRAY );
arrayTable.add( "Vec4ubArray", ID_VEC4UB_ARRAY );
arrayTable.add( "Vec2sArray", ID_VEC2S_ARRAY );
arrayTable.add( "Vec3sArray", ID_VEC3S_ARRAY );
arrayTable.add( "Vec4sArray", ID_VEC4S_ARRAY );
arrayTable.add( "Vec2usArray", ID_VEC2US_ARRAY );
arrayTable.add( "Vec3usArray", ID_VEC3US_ARRAY );
arrayTable.add( "Vec4usArray", ID_VEC4US_ARRAY );
arrayTable.add( "Vec2fArray", ID_VEC2_ARRAY );
arrayTable.add( "Vec3fArray", ID_VEC3_ARRAY );
arrayTable.add( "Vec4fArray", ID_VEC4_ARRAY );
arrayTable.add( "Vec2dArray", ID_VEC2D_ARRAY );
arrayTable.add( "Vec3dArray", ID_VEC3D_ARRAY );
arrayTable.add( "Vec4dArray", ID_VEC4D_ARRAY );
arrayTable.add( "Vec2iArray", ID_VEC2I_ARRAY );
arrayTable.add( "Vec3iArray", ID_VEC3I_ARRAY );
arrayTable.add( "Vec4iArray", ID_VEC4I_ARRAY );
arrayTable.add( "Vec2uiArray", ID_VEC2UI_ARRAY );
arrayTable.add( "Vec3uiArray", ID_VEC3UI_ARRAY );
arrayTable.add( "Vec4uiArray", ID_VEC4UI_ARRAY );
IntLookup& primitiveTable = _globalMap["PrimitiveType"];
primitiveTable.add( "DrawArrays", ID_DRAWARRAYS );
primitiveTable.add( "DrawArraysLength", ID_DRAWARRAY_LENGTH );
primitiveTable.add( "DrawElementsUByte", ID_DRAWELEMENTS_UBYTE );
primitiveTable.add( "DrawElementsUShort", ID_DRAWELEMENTS_USHORT );
primitiveTable.add( "DrawElementsUInt", ID_DRAWELEMENTS_UINT );
primitiveTable.add( "GL_POINTS", GL_POINTS );
primitiveTable.add( "GL_LINES", GL_LINES );
primitiveTable.add( "GL_LINE_STRIP", GL_LINE_STRIP );
primitiveTable.add( "GL_LINE_LOOP", GL_LINE_LOOP );
primitiveTable.add( "GL_TRIANGLES", GL_TRIANGLES );
primitiveTable.add( "GL_TRIANGLE_STRIP", GL_TRIANGLE_STRIP );
primitiveTable.add( "GL_TRIANGLE_FAN", GL_TRIANGLE_FAN );
primitiveTable.add( "GL_QUADS", GL_QUADS );
primitiveTable.add( "GL_QUAD_STRIP", GL_QUAD_STRIP );
primitiveTable.add( "GL_POLYGON", GL_POLYGON );
primitiveTable.add( "GL_LINES_ADJACENCY_EXT", GL_LINES_ADJACENCY_EXT );
primitiveTable.add( "GL_LINE_STRIP_ADJACENCY_EXT", GL_LINE_STRIP_ADJACENCY_EXT );
primitiveTable.add( "GL_TRIANGLES_ADJACENCY_EXT", GL_TRIANGLES_ADJACENCY_EXT );
primitiveTable.add( "GL_TRIANGLE_STRIP_ADJACENCY_EXT", GL_TRIANGLE_STRIP_ADJACENCY_EXT );
primitiveTable.add( "GL_PATCHES", GL_PATCHES );
}
ObjectWrapperManager::~ObjectWrapperManager()
{
}
void ObjectWrapperManager::addWrapper( ObjectWrapper* wrapper )
{
if ( !wrapper ) return;
WrapperMap::iterator itr = _wrappers.find( wrapper->getName() );
if ( itr!=_wrappers.end() )
{
OSG_WARN << "ObjectWrapperManager::addWrapper(): '" << wrapper->getName()
<< "' already exists." << std::endl;
}
_wrappers[wrapper->getName()] = wrapper;
}
void ObjectWrapperManager::removeWrapper( ObjectWrapper* wrapper )
{
if ( !wrapper ) return;
WrapperMap::iterator itr = _wrappers.find( wrapper->getName() );
if ( itr!=_wrappers.end() ) _wrappers.erase( itr );
}
ObjectWrapper* ObjectWrapperManager::findWrapper( const std::string& name )
{
WrapperMap::iterator itr = _wrappers.find( name );
if ( itr!=_wrappers.end() ) return itr->second.get();
// Load external libraries
std::string::size_type posDoubleColon = name.rfind("::");
if ( posDoubleColon!=std::string::npos )
{
std::string libName = std::string( name, 0, posDoubleColon );
std::string nodeKitLib = osgDB::Registry::instance()->createLibraryNameForNodeKit(libName);
if ( osgDB::Registry::instance()->loadLibrary(nodeKitLib)==osgDB::Registry::LOADED )
return findWrapper(name);
std::string pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(std::string("serializers_")+libName);
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
return findWrapper(name);
pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(libName);
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
return findWrapper(name);
}
return NULL;
}
void ObjectWrapperManager::addCompressor( BaseCompressor* compressor )
{
if ( !compressor ) return;
CompressorMap::iterator itr = _compressors.find( compressor->getName() );
if ( itr!=_compressors.end() )
{
OSG_WARN << "ObjectWrapperManager::addCompressor(): '" << compressor->getName()
<< "' already exists." << std::endl;
}
_compressors[compressor->getName()] = compressor;
}
void ObjectWrapperManager::removeCompressor( BaseCompressor* compressor )
{
if ( !compressor ) return;
CompressorMap::iterator itr = _compressors.find( compressor->getName() );
if ( itr!=_compressors.end() ) _compressors.erase( itr );
}
BaseCompressor* ObjectWrapperManager::findCompressor( const std::string& name )
{
CompressorMap::iterator itr = _compressors.find( name );
if ( itr!=_compressors.end() ) return itr->second.get();
// Load external libraries
std::string nodeKitLib = osgDB::Registry::instance()->createLibraryNameForNodeKit(name);
if ( osgDB::Registry::instance()->loadLibrary(nodeKitLib)==osgDB::Registry::LOADED )
return findCompressor(name);
std::string pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(std::string("compressor_")+name);
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
return findCompressor(name);
pluginLib = osgDB::Registry::instance()->createLibraryNameForExtension(name);
if ( osgDB::Registry::instance()->loadLibrary(pluginLib)==osgDB::Registry::LOADED )
return findCompressor(name);
return NULL;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// RegisytrCompressorProxy
//
RegisterCompressorProxy::RegisterCompressorProxy( const std::string& name, BaseCompressor* compressor ):
_compressor(compressor)
{
_compressor->setName( name );
if (Registry::instance())
{
Registry::instance()->getObjectWrapperManager()->addCompressor( _compressor.get() );
}
}
RegisterCompressorProxy::~RegisterCompressorProxy()
{
if (Registry::instance())
{
Registry::instance()->getObjectWrapperManager()->removeCompressor( _compressor.get() );
}
}
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