Hi Jeroen,
While I cannot say anything concerning the bug, I would like to point
out that submissions should contain the complete modified file and some
information on the version you made the change in, so Robert can merge it.
Cheers
Sebastian
Hi,
I got a crash when doing intersections on my level.
The problem turned out to be, that the optimizer
was run on a geometry node, after a KdTree had been build for it.
The IndexMeshVisitor may change the number of vertices in the geometry,
invalidating the TriangleList in the KdNode.
I fixed this in my code by just setting the kdtree to NULL in the end of
IndexMeshVisitor::makeMesh, and then rebuilding the kdtree after finishing the
call to optimize.
I'm not sure if this is a bug, or if the optimizer should just always be run
before building the kdtree ?
I'm using osgEarth, which calls the optimizer after calling ReadNode.
This may of course be the reason why KdTrees are not on by default in osgEarth
;)
Thank you!
Cheers,
Jeroen ;)
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59814#59814
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