Hi, Robert

> I'm not happy with how invasive and very specific the workaround is,
> it just doesn't feel like a good fit for the OSG code base as the
> texture code is complicated enough as it is without adding hacks for a
> problems with specific drivers/hardware/OS's. 


yes, it doesn't need anymore because we have gltexstorage.

Thank you!

Cheers,
Alexander

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