Hi, Robert
> I'm not happy with how invasive and very specific the workaround is, > it just doesn't feel like a good fit for the OSG code base as the > texture code is complicated enough as it is without adding hacks for a > problems with specific drivers/hardware/OS's. yes, it doesn't need anymore because we have gltexstorage. Thank you! Cheers, Alexander ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59893#59893 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
