Thanks Farshid, changes merged and submitted to svn/trunk and OSG-3.2 branch.

On 18 April 2014 20:55, Farshid Lashkari <[email protected]> wrote:
> Hi Robert,
>
> The incorrect bounding box problem also applies to regular Text objects.
> I've attached the fix for that as well as the original Text3D fix.
>
> Cheers,
> Farshid
>
>
> On Fri, Apr 18, 2014 at 10:19 AM, Farshid Lashkari <[email protected]> wrote:
>>
>> Hi Robert,
>>
>> I just now noticed another issue with Text3D objects. It was not properly
>> computing the bounding box when non-axis aligned rotations were being
>> applied. In this case all corners of the bounding box need to be transformed
>> in order to get the correct containing box. I've attached the updated file.
>>
>> Cheers,
>> Farshid
>>
>>
>> On Fri, Apr 18, 2014 at 9:59 AM, Farshid Lashkari <[email protected]>
>> wrote:
>>>
>>> Hi Robert,
>>>
>>> I noticed that Text3D objects would change there z alignment depending on
>>> the alignment mode. I'm not sure if this was intentional or just a simple
>>> mistake. My expectation was that the front of the object would always stay
>>> aligned to the 0 z-plane, regardless of the alignment mode. I've attached an
>>> updated version that retains a consistent z-alignment.
>>>
>>> Cheers,
>>> Farshid
>>
>>
>
>
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