Thanks Farshid, changes merged and submitted to svn/trunk and OSG-3.2 branch.
On 18 April 2014 20:55, Farshid Lashkari <[email protected]> wrote: > Hi Robert, > > The incorrect bounding box problem also applies to regular Text objects. > I've attached the fix for that as well as the original Text3D fix. > > Cheers, > Farshid > > > On Fri, Apr 18, 2014 at 10:19 AM, Farshid Lashkari <[email protected]> wrote: >> >> Hi Robert, >> >> I just now noticed another issue with Text3D objects. It was not properly >> computing the bounding box when non-axis aligned rotations were being >> applied. In this case all corners of the bounding box need to be transformed >> in order to get the correct containing box. I've attached the updated file. >> >> Cheers, >> Farshid >> >> >> On Fri, Apr 18, 2014 at 9:59 AM, Farshid Lashkari <[email protected]> >> wrote: >>> >>> Hi Robert, >>> >>> I noticed that Text3D objects would change there z alignment depending on >>> the alignment mode. I'm not sure if this was intentional or just a simple >>> mistake. My expectation was that the front of the object would always stay >>> aligned to the 0 z-plane, regardless of the alignment mode. I've attached an >>> updated version that retains a consistent z-alignment. >>> >>> Cheers, >>> Farshid >> >> > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
