Dear all,
I am an employee of dGB Earth Sciences. We have ported the 3D visualization
of our open-source seismic interpretation package OpendTect to OpenSceneGraph.
We are currently in the bug fixing stage of the OpendTect 5.0 beta-release.
I want to submit a bugfix for a crash occurring in osgText/Glyph.cpp if
the scene tree contains (large) 2D textures from images with STRIDE.
============================================================================
#0 0x00007fffe8ea4350 in __memmove_ssse3 () from /lib64/libc.so.6
#1 0x00007fffe52ced76 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#2 0x00007fffe52d8e86 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#3 0x00007fffe53dd8be in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#4 0x00007fffe53c2643 in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#5 0x00007fffe53c7fdd in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#6 0x00007fffe53cbabf in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#7 0x00007fffe53cc1fa in ?? () from /usr/lib64/libnvidia-glcore.so.310.44
#8 0x00007ffff30092fd in osgText::GlyphTexture::apply (this=0x1bb8cf0, state=
...)
at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/src/osgText/Glyph.cpp:234
#9 0x00007ffff56c30b6 in osg::State::applyAttributeOnTexUnit (this=0x125f180,
unit=0, attribute=0x1bb8cf0, as=...)
at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/include/osg/State:1713
#10 0x00007ffff56c2f3f in osg::State::applyTextureAttribute (this=0x125f180,
unit=0, attribute=0x1bb8cf0)
at /d43/jaap/dev/jaapOSG/build/OpenSceneGraph3.3.1/include/osg/State:411
#11 0x00007ffff30204da in osgText::Text::drawTextWithBackdrop (this=0x1baed70,
state=..., colorMultiplier=...)
==============================================================================
The crash disappears if I either (1) disable the use of images with stride
in the (public) osgGeo-library, or (2) add the following bugfix to Glyph.cpp.
This combination gives me the confidence that I understand where this problem
originates from, without trying to understand the full OpenGL details.
===============================================================================
@@ -221,7 +223,12 @@
imageData[i] = 0;
}
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+ #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
+ glPixelStorei(GL_UNPACK_ROW_LENGTH,getTextureWidth());
+ #endif
+
// allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
getTextureWidth(), getTextureHeight(), 0,
================================================================================
I have copied (and adapted) the added lines above from the same source file,
where they were used in front of a similar call to glTexSubImage2D(.) around
line 515.
QUESTION: The only thing I am wondering is whether exactly the same bugfix
should also be added in front of the call to glTexSubImage2D(.) around
line 376, where "the image is subloaded once"?
The attached file osgText/Glyph.cpp with modifications was taken from the
OSG 3.3.1 developers release, but the same bugfix(es) should go into the
OSG 3.2 stable release too.
Best regards,
Jaap Glas
--
--
*dr. Jaap C. Glas*
/Software Engineer/
*______________________________*
*dGB Earth Sciences*
Phone: +31 53 4315155 <tel:+31%2053%204315155>
E-mail: [email protected]
Internet: dgbes.com <http://dgbes.com> & opendtect.org
<http://opendtect.org>
*______________________________*
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgText/Font>
#include <osgText/Text>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>
#include <osgUtil/SmoothingVisitor>
#include <string.h>
#include <stdlib.h>
#include "GlyphGeometry.h"
using namespace osgText;
using namespace std;
GlyphTexture::GlyphTexture():
_margin(1),
_marginRatio(0.02f),
_usedY(0),
_partUsedX(0),
_partUsedY(0)
{
setWrap(WRAP_S, CLAMP_TO_EDGE);
setWrap(WRAP_T, CLAMP_TO_EDGE);
}
GlyphTexture::~GlyphTexture()
{
}
// return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
int GlyphTexture::compare(const osg::StateAttribute& rhs) const
{
if (this<&rhs) return -1;
else if (this>&rhs) return 1;
return 0;
}
bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
{
int maxAxis = osg::maximum(glyph->s(), glyph->t());
int margin = _margin + (int)((float)maxAxis * _marginRatio);
int width = glyph->s()+2*margin;
int height = glyph->t()+2*margin;
// first check box (_partUsedX,_usedY) to (width,height)
if (width <= (getTextureWidth()-_partUsedX) &&
height <= (getTextureHeight()-_usedY))
{
// can fit in existing row.
// record the position in which the texture will be stored.
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// start an new row.
if (width <= getTextureWidth() &&
height <= (getTextureHeight()-_partUsedY))
{
// can fit next row.
_partUsedX = 0;
_usedY = _partUsedY;
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// doesn't fit into glyph.
return false;
}
void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_glyphs.push_back(glyph);
for(unsigned int i=0;i<_glyphsToSubload.size();++i)
{
_glyphsToSubload[i].push_back(glyph);
}
// set up the details of where to place glyph's image in the texture.
glyph->setTexture(this);
glyph->setTexturePosition(posX,posY);
glyph->setMinTexCoord( osg::Vec2( static_cast<float>(posX)/static_cast<float>(getTextureWidth()),
static_cast<float>(posY)/static_cast<float>(getTextureHeight()) ) );
glyph->setMaxTexCoord( osg::Vec2( static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()),
static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) );
}
void GlyphTexture::apply(osg::State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
if (contextID>=_glyphsToSubload.size())
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
// graphics context is beyond the number of glyphsToSubloads, so
// we must now copy the glyph list across, this is a potential
// threading issue though is multiple applies are happening the
// same time on this object - to avoid this condition number of
// graphics contexts should be set before create text.
for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
{
GlyphPtrList& glyphPtrs = _glyphsToSubload[i];
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
glyphPtrs.push_back(itr->get());
}
}
}
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
bool newTextureObject = (textureObject == 0);
#if defined(OSG_GLES2_AVAILABLE)
bool requiresGenerateMipmapCall = false;
// need to look to see generate mip map call is required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
requiresGenerateMipmapCall = generateMipMapSupported;
break;
default:
break;
}
#endif
if (newTextureObject)
{
GLint maxTextureSize = 256;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (maxTextureSize < getTextureWidth() || maxTextureSize < getTextureHeight())
{
OSG_WARN<<"Warning: osgText::Font texture size of ("<<getTextureWidth()<<", "<<getTextureHeight()<<") too large, unable to create font texture."<<std::endl;
OSG_WARN<<" Maximum supported by hardward by native OpenGL implementation is ("<<maxTextureSize<<","<<maxTextureSize<<")."<<std::endl;
OSG_WARN<<" Please set OSG_MAX_TEXTURE_SIZE lenvironment variable to "<<maxTextureSize<<" and re-run application."<<std::endl;
return;
}
// being bound for the first time, need to allocate the texture
_textureObjectBuffer[contextID] = textureObject = osg::Texture::generateTextureObject(
this, contextID,GL_TEXTURE_2D,1,GL_ALPHA,getTextureWidth(), getTextureHeight(),1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported)
{
#if !defined(OSG_GLES2_AVAILABLE)
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
#endif
}
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
}
unsigned int imageDataSize = getTextureHeight()*getTextureWidth();
unsigned char* imageData = new unsigned char[imageDataSize];
for(unsigned int i=0; i<imageDataSize; ++i)
{
imageData[i] = 0;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
glPixelStorei(GL_UNPACK_ROW_LENGTH,getTextureWidth());
#endif
// allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
getTextureWidth(), getTextureHeight(), 0,
GL_ALPHA,
GL_UNSIGNED_BYTE,
imageData );
delete [] imageData;
}
else
{
// reuse texture by binding.
textureObject->bind();
if (getTextureParameterDirty(contextID))
{
applyTexParameters(GL_TEXTURE_2D,state);
}
}
static const GLubyte* s_renderer = 0;
static bool s_subloadAllGlyphsTogether = false;
if (!s_renderer)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
s_renderer = glGetString(GL_RENDERER);
OSG_INFO<<"glGetString(GL_RENDERER)=="<<s_renderer<<std::endl;
if (s_renderer && strstr((const char*)s_renderer,"IMPACT")!=0)
{
// we're running on an Octane, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer &&
((strstr((const char*)s_renderer,"Radeon")!=0) ||
(strstr((const char*)s_renderer,"RADEON")!=0) ||
(strstr((const char*)s_renderer,"ALL-IN-WONDER")!=0)))
{
// we're running on an ATI, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer && strstr((const char*)s_renderer,"Sun")!=0)
{
// we're running on an solaris x server, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
const char* str = getenv("OSG_TEXT_INCREMENTAL_SUBLOADING");
if (str)
{
s_subloadAllGlyphsTogether = strcmp(str,"OFF")==0 || strcmp(str,"Off")==0 || strcmp(str,"off")==0;
}
}
// now subload the glyphs that are outstanding for this graphics context.
GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];
if (!glyphsWereSubloading.empty() || newTextureObject)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
bool subloadAllGlyphsTogether = s_subloadAllGlyphsTogether;
#if defined(OSG_GLES2_AVAILABLE)
if (requiresGenerateMipmapCall) subloadAllGlyphsTogether = true;
#endif
if (!subloadAllGlyphsTogether)
{
if (newTextureObject)
{
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
(*itr)->subload();
}
}
else // just subload the new entries.
{
// default way of subloading as required.
//std::cout<<"subloading"<<std::endl;
for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin();
itr!=glyphsWereSubloading.end();
++itr)
{
(*itr)->subload();
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
}
else
{
OSG_INFO<<"osgText::Font loading all glyphs as a single subload."<<std::endl;
// Octane has bugs in OGL driver which mean that subloads smaller
// than 32x32 produce errors, and also cannot handle general alignment,
// so to get round this copy all glyphs into a temporary image and
// then subload the whole lot in one go.
int tsize = getTextureHeight() * getTextureWidth();
unsigned char *local_data = new unsigned char[tsize];
memset( local_data, 0L, tsize);
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
//(*itr)->subload();
// Rather than subloading to graphics, we'll write the values
// of the glyphs into some intermediate data and subload the
// whole thing at the end
for( int t = 0; t < (*itr)->t(); t++ )
{
for( int s = 0; s < (*itr)->s(); s++ )
{
int sindex = (t*(*itr)->s()+s);
int dindex =
((((*itr)->getTexturePositionY()+t) * getTextureWidth()) +
((*itr)->getTexturePositionX()+s));
const unsigned char *sptr = &(*itr)->data()[sindex];
unsigned char *dptr = &local_data[dindex];
(*dptr) = (*sptr);
}
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
// Subload the image once
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
getTextureWidth(),
getTextureHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, local_data );
#if defined(OSG_GLES2_AVAILABLE)
if (requiresGenerateMipmapCall) glGenerateMipmap(GL_TEXTURE_2D);
#endif
delete [] local_data;
}
}
else
{
// OSG_INFO << "no need to subload "<<std::endl;
}
// if (generateMipMapTurnedOn)
// {
// glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
// }
}
void GlyphTexture::setThreadSafeRefUnref(bool threadSafe)
{
osg::Texture2D::setThreadSafeRefUnref(threadSafe);
}
void GlyphTexture::resizeGLObjectBuffers(unsigned int maxSize)
{
osg::Texture2D::resizeGLObjectBuffers(maxSize);
unsigned int initialSize = _glyphsToSubload.size();
_glyphsToSubload.resize(maxSize);
for(unsigned i=initialSize; i<_glyphsToSubload.size(); ++i)
{
for(GlyphRefList::iterator itr = _glyphs.begin();
itr != _glyphs.end();
++itr)
{
_glyphsToSubload[i].push_back(itr->get());
}
}
}
osg::Image* GlyphTexture::createImage()
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(getTextureWidth(), getTextureHeight(), 1, GL_ALPHA, GL_UNSIGNED_BYTE);
memset(image->data(), 0, image->getTotalSizeInBytes());
for(GlyphRefList::iterator itr = _glyphs.begin();
itr != _glyphs.end();
++itr)
{
Glyph* glyph = itr->get();
image->copySubImage(glyph->getTexturePositionX(), glyph->getTexturePositionY(), 0, glyph);
}
return image.release();
}
// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
Glyph::Glyph(Font* font, unsigned int glyphCode):
_font(font),
_glyphCode(glyphCode),
_width(1.0f),
_height(1.0f),
_horizontalBearing(0.0f,0.f),
_horizontalAdvance(0.f),
_verticalBearing(0.0f,0.f),
_verticalAdvance(0.f),
_texture(0),
_texturePosX(0),
_texturePosY(0),
_minTexCoord(0.0f,0.0f),
_maxTexCoord(0.0f,0.0f)
{
setThreadSafeRefUnref(true);
}
Glyph::~Glyph()
{
}
void Glyph::setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
const osg::Vec2& Glyph::getHorizontalBearing() const { return _horizontalBearing; }
void Glyph::setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
float Glyph::getHorizontalAdvance() const { return _horizontalAdvance; }
void Glyph::setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
const osg::Vec2& Glyph::getVerticalBearing() const { return _verticalBearing; }
void Glyph::setVerticalAdvance(float advance) { _verticalAdvance=advance; }
float Glyph::getVerticalAdvance() const { return _verticalAdvance; }
void Glyph::setTexture(GlyphTexture* texture) { _texture = texture; }
GlyphTexture* Glyph::getTexture() { return _texture; }
const GlyphTexture* Glyph::getTexture() const { return _texture; }
void Glyph::setTexturePosition(int posX,int posY) { _texturePosX = posX; _texturePosY = posY; }
int Glyph::getTexturePositionX() const { return _texturePosX; }
int Glyph::getTexturePositionY() const { return _texturePosY; }
void Glyph::setMinTexCoord(const osg::Vec2& coord) { _minTexCoord=coord; }
const osg::Vec2& Glyph::getMinTexCoord() const { return _minTexCoord; }
void Glyph::setMaxTexCoord(const osg::Vec2& coord) { _maxTexCoord=coord; }
const osg::Vec2& Glyph::getMaxTexCoord() const { return _maxTexCoord; }
void Glyph::subload() const
{
GLenum errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
const GLubyte* msg = osg::gluErrorString(errorNo);
if (msg) { OSG_WARN<<"before Glyph::subload(): detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl; }
}
if(s() <= 0 || t() <= 0)
{
OSG_INFO<<"Glyph::subload(): texture sub-image width and/or height of 0, ignoring operation."<<std::endl;
return;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
glPixelStorei(GL_UNPACK_ROW_LENGTH,getRowLength());
#endif
glTexSubImage2D(GL_TEXTURE_2D,0,
_texturePosX,_texturePosY,
s(),t(),
(GLenum)getPixelFormat(),
(GLenum)getDataType(),
data());
errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
const GLubyte* msg = osg::gluErrorString(errorNo);
if (msg) { OSG_WARN<<"after Glyph::subload() : detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl; }
OSG_WARN<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
"\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<
"\t 0x"<<(GLenum)getDataType()<<std::endl<<
"\t 0x"<<(unsigned long)data()<<");"<<dec<<std::endl;
}
}
Glyph3D::Glyph3D(Font* font, unsigned int glyphCode):
osg::Referenced(true),
_font(font),
_glyphCode(glyphCode),
_width(1.0f),
_height(1.0f),
_horizontalBearing(0,0),
_horizontalAdvance(0),
_verticalBearing(0,0),
_verticalAdvance(0)
{}
void Glyph3D::setThreadSafeRefUnref(bool threadSafe)
{
for(GlyphGeometries::iterator itr = _glyphGeometries.begin();
itr != _glyphGeometries.end();
++itr)
{
(*itr)->setThreadSafeRefUnref(threadSafe);
}
}
GlyphGeometry* Glyph3D::getGlyphGeometry(const Style* style)
{
for(GlyphGeometries::iterator itr = _glyphGeometries.begin();
itr != _glyphGeometries.end();
++itr)
{
GlyphGeometry* glyphGeometry = itr->get();
if (glyphGeometry->match(style))
{
OSG_INFO<<"Glyph3D::getGlyphGeometry(Style* style) found matching GlyphGeometry."<<std::endl;
return glyphGeometry;
}
}
OSG_INFO<<"Glyph3D::getGlyphGeometry(Style* style) could not find matching GlyphGeometry, creating a new one."<<std::endl;
osg::ref_ptr<GlyphGeometry> glyphGeometry = new GlyphGeometry();
glyphGeometry->setup(this, style);
_glyphGeometries.push_back(glyphGeometry);
return glyphGeometry.get();
}
GlyphGeometry::GlyphGeometry()
{
}
void GlyphGeometry::setThreadSafeRefUnref(bool threadSafe)
{
if (_geode.valid()) _geode->setThreadSafeRefUnref(threadSafe);
}
void GlyphGeometry::setup(const Glyph3D* glyph, const Style* style)
{
float creaseAngle = 30.0f;
bool smooth = true;
osg::ref_ptr<osg::Geometry> shellGeometry;
if (!style)
{
OSG_INFO<<"GlyphGeometry::setup(const Glyph* glyph, NULL) creating default glyph geometry."<<std::endl;
float width = 0.1f;
_geometry = osgText::computeTextGeometry(glyph, width);
}
else
{
OSG_INFO<<"GlyphGeometry::setup(const Glyph* glyph, NULL) create glyph geometry with custom Style."<<std::endl;
// record the style
_style = dynamic_cast<Style*>(style->clone(osg::CopyOp::DEEP_COPY_ALL));
const Bevel* bevel = style ? style->getBevel() : 0;
bool outline = style ? style->getOutlineRatio()>0.0f : false;
float width = style->getThicknessRatio();
if (bevel)
{
float thickness = bevel->getBevelThickness();
osg::ref_ptr<osg::Geometry> glyphGeometry = osgText::computeGlyphGeometry(glyph, thickness, width);
_geometry = osgText::computeTextGeometry(glyphGeometry.get(), *bevel, width);
shellGeometry = outline ? osgText::computeShellGeometry(glyphGeometry.get(), *bevel, width) : 0;
}
else
{
_geometry = osgText::computeTextGeometry(glyph, width);
}
}
if (!_geometry)
{
OSG_INFO<<"Warning: GlyphGeometry::setup(const Glyph* glyph, const Style* style) failed."<<std::endl;
return;
}
_geode = new osg::Geode;
_geode->addDrawable(_geometry.get());
if (shellGeometry.valid()) _geode->addDrawable(shellGeometry.get());
// create the normals
if (smooth)
{
osgUtil::SmoothingVisitor::smooth(*_geometry, osg::DegreesToRadians(creaseAngle));
}
_vertices = dynamic_cast<osg::Vec3Array*>(_geometry->getVertexArray());
_normals = dynamic_cast<osg::Vec3Array*>(_geometry->getNormalArray());
for(osg::Geometry::PrimitiveSetList::iterator itr = _geometry->getPrimitiveSetList().begin();
itr != _geometry->getPrimitiveSetList().end();
++itr)
{
osg::PrimitiveSet* prim = itr->get();
if (prim->getName()=="front") _frontPrimitiveSetList.push_back(prim);
else if (prim->getName()=="back") _backPrimitiveSetList.push_back(prim);
else if (prim->getName()=="wall") _wallPrimitiveSetList.push_back(prim);
}
}
bool GlyphGeometry::match(const Style* style) const
{
if (_style == style) return true;
if (!_style || !style) return false;
return (*_style==*style);
}
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