Hi Robert, I'm submitting a small update in the mesh optimizers code. I've come across scenes that contains geometries with initialized but empty vertex arrays and primitives and that would make some optimizers crash.
The submission therefore only contains a test on the size of the vertex array for the VertexCacheMissVisitor and the VertexAccessOrderVisitor visitors. Hope this is useful. Thank you! Cheers, Marc ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61091#61091 Attachments: http://forum.openscenegraph.org//files/meshoptimizers_582.cpp _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
