Hi,

Never mind. Solved the issue.

The shader needed to mention the GLSL version as 3.0. But these shaders can't 
use the 'attribute' and 'varying' keywords anymore. 

So for GLES, OSG's State class would have to decide whether to insert variables 
like gl_Vertex using the keyword 'attribute' or using 'in'.

Cheers,
Anish

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61348#61348





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