Hi Robert,

any chance that you merge this into the next dev-release?
Hi Robert,

I've just implemented part of the GL_EXT_draw_buffers2 extension in osg::BlendFunc, which is necessary especially for deferred shading use. It enables developers to decide which of the multiple rendering targets (MRT) can be affected by blending function. Those targets disabling blending are always treated as to save extra geometry attributes in all 4 channels rather than opacity.

This submissions is originated from the following topic in the mail list:
http://forum.openscenegraph.org/viewtopic.php?t=13057

And about the extension:
http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt

A new osgblenddrawbuffers example is also submitted to show the importance and usage of the new functionalities.

Cheers,

Wang Rui



_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to