Hi,
i noticed, that there are a couple of additional flaws when building osg for
Mac OS X 10.10 Yosemite.
The mac os sdk version is recognized by the current CMAKE script as 10.1
instead of 10.10 since it cuts the version string from the 4th place. I
introduced a more reliable version checking based on splitting the returned
version code into MAJOR MINOR and PATCH parts and reassemble the OSG sdk
version afterwards.
I replaced the existing CMake code against the following (returning now version
10.10 as expected):
# Determine the canonical name of the selected Platform SDK
EXECUTE_PROCESS(COMMAND "/usr/bin/sw_vers" "-productVersion"
OUTPUT_VARIABLE OSG_OSX_SDK_NAME
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REPLACE "." ";" MACOS_VERSION_LIST ${OSG_OSX_SDK_NAME})
LIST(GET MACOS_VERSION_LIST 0 MACOS_VERSION_MAJOR)
LIST(GET MACOS_VERSION_LIST 1 MACOS_VERSION_MINOR)
LIST(GET MACOS_VERSION_LIST 2 MACOS_VERSION_PATCH)
SET(OSG_OSX_SDK_NAME "macosx${MACOS_VERSION_MAJOR}.${MACOS_VERSION_MINOR}")
Also i added the check for the new Version to some more find scripts.
Additionally the nil object in Objective C now seems to be equivalent with a
null_ptr that cannot be passed as GLInt anymore. So i switched this in the
PixelBufferCocoa.mm to pass a zero instead of nil.
Pleaser find the submission attached.
Kind regards,
Jan
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61716#61716
Attachments:
http://forum.openscenegraph.org//files/osg_macos1010_512.zip
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