Hi Maxim, I'm not the author of osgAnimation so have to be cautious when reviewing changes - I have to work out the intent of the original code and then look at contributors changes things. I have done a first pass review of your changes but am hesitant to apply the changes as is, as I need to think further about the issue and reflect on some other changes that contributors are propose that affect the Animation class - these two submissions may both need to tackled together.
Could you explain the motivation behind needing a ONCE_REVERSE. Is there a reason why the animation isn't just set up to go in the original direction? I also wonder whether a direction or speed parameter might be a better route to go, so that all the looping etc. methods can work whatever direction you want to push the animation in. Thoughts? Robert. On 13 October 2014 14:19, Maxim Kuzmin <[email protected]> wrote: > Hi, > > Unfortunately, I didn't find the way to play animation in reverse mode, so > I added such feature directly to OSG. > > To be exact, two features were added: > 1. New animation mode - ONCE_REVERSE, that plays animation in reverse mode > one time. > 2. "Overturn" allows user to overturn animation playback "on the fly", > i.e. to reverse the playback of already playing animation. > > This features work good in my project, but I'm new to OSG, so I suppose > that they can cause some unforeseen bugs. > > I'm using OSG ver. 3.2.1, last stable release. > > Cheers, > Maxim > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61284#61284 > > > > > Attachments: > http://forum.openscenegraph.org//files/animation_src_203.zip > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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