Hi, For long now (3.2 release) I had to branch from the osg trunk in order to hack few stuff.
You can see the whole changes here: https://github.com/openscenegraph/osg/pull/15/files The diff is not very clean so, To sum up changes, I had: -some extensions in GL2Extensions - GL_TEXTURE_BUFFER as target in osg::StateSet - a VBO based transform feed back example -correct some serializers( in osgVolume) Is it enough to merge with these few changes with 3.3 trunk or would you like a proper diff patch? Thank you! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62194#62194 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
