Hi,
For long now (3.2 release) I had to branch from the osg trunk in order to hack 
few stuff.

You can see the whole changes here:
https://github.com/openscenegraph/osg/pull/15/files

The diff is not very clean so,
To sum up changes, I had:
-some extensions in GL2Extensions
- GL_TEXTURE_BUFFER as target in osg::StateSet
- a VBO based transform feed back example
-correct some serializers( in osgVolume)


Is it enough to merge with these few changes with 3.3 trunk or would you like a 
proper diff patch?

Thank you!

Cheers,
Julien

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62194#62194





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