Hi Robert
I currently use OpenFlight plugin to convert .flt to .osgt file and all
relative path are replaced by absolute path.
So .osgt created are filesystem dependant.
problem:
OpenFlight plugin search absolute path for any image filename to get an
unique ID
for each image and cache them to not read a texture twice.
src/osgPlugins/OpenFlight/PaletteRecords.cpp:l468
// Need full path for unique key in local texture cache.
std::string pathname = osgDB::findDataFile(filename,document.
getOptions());
the new pathname if valid is use in osgDB::ReadRefImageFile and so absolute
path is kept in Image object.
proposed fix:
pass filename instead of pathname to osgDB::ReadRefImageFile.
Cheers
David
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// OpenFlight (R) loader for OpenSceneGraph
//
// Copyright (C) 2005-2007 Brede Johansen
//
#include <assert.h>
#include <osg/Light>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/BlendFunc>
#include <osgSim/LightPointNode>
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include "Registry.h"
#include "Document.h"
#include "AttrData.h"
#include "RecordInputStream.h"
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_RGB5 0x8050
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_RGBA12 0x805A
#define GL_RGB12 0x8053
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_INTENSITY16 0x804D
#endif
#if defined(OSG_GL3_AVAILABLE)
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_INTENSITY16 0x804D
#endif
namespace flt {
class VertexPalette : public Record
{
public:
VertexPalette() {}
META_Record(VertexPalette)
protected:
virtual ~VertexPalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
uint32 paletteSize = in.readUInt32();
// Entries in vertex pool found by offset from start of this record.
const uint32 RECORD_HEADER_SIZE = 4;
const uint32 OFFSET = RECORD_HEADER_SIZE+sizeof(paletteSize);
std::string buffer(paletteSize,'\0');
if (OFFSET < paletteSize)
{
in.read(&buffer[OFFSET], paletteSize-OFFSET);
}
// Keep a copy of the vertex pool in memory for later reference.
document.setVertexPool(new VertexPool(buffer));
}
};
REGISTER_FLTRECORD(VertexPalette, VERTEX_PALETTE_OP)
class ColorPalette : public Record
{
public:
ColorPalette() {}
META_Record(ColorPalette)
protected:
virtual ~ColorPalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getColorPoolParent())
// Using parent's color pool -- ignore this record.
return;
if (document.version() > VERSION_13)
{
bool oldVersion = false;
bool colorNameSection = in.getRecordSize() > 4228;
int maxColors = (document.version()>=VERSION_15_1) ? 1024 : 512;
// It might be less.
if (!colorNameSection)
{
// Max colors calculated by record size.
int maxColorsByRecordSize = (in.getRecordBodySize()-128) / 4;
if (maxColorsByRecordSize < maxColors)
maxColors = maxColorsByRecordSize;
}
ColorPool* cp = new ColorPool(oldVersion,maxColors);
document.setColorPool(cp);
in.forward(128);
for (int i=0; i<maxColors; i++)
{
uint8 alpha = in.readUInt8(1);
uint8 blue = in.readUInt8(1);
uint8 green = in.readUInt8(1);
uint8 red = in.readUInt8(1);
(*cp)[i] = osg::Vec4((float)red/255,(float)green/255,(float)blue/255,(float)alpha/255);
}
}
else // version <= 13
{
bool oldVersion = true;
int maxColors = 32+56;
ColorPool* cp = new ColorPool(oldVersion,maxColors);
document.setColorPool(cp);
// variable intensity
for (int i=0; i < 32; i++)
{
uint16 red = in.readUInt16(1);
uint16 green = in.readUInt16(1);
uint16 blue = in.readUInt16(1);
(*cp)[i] = osg::Vec4((float)red/255,(float)green/255,(float)blue/255,1);
}
// fixed intensity
for (int i=0; i < 56; i++)
{
uint16 red = in.readUInt16(1);
uint16 green = in.readUInt16(1);
uint16 blue = in.readUInt16(1);
(*cp)[i+32] = osg::Vec4((float)red/255,(float)green/255,(float)blue/255,1);
}
}
}
};
REGISTER_FLTRECORD(ColorPalette, COLOR_PALETTE_OP)
class NameTable : public Record
{
public:
NameTable() {}
META_Record(NameTable)
protected:
virtual ~NameTable() {}
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
{
}
};
REGISTER_FLTRECORD(NameTable, NAME_TABLE_OP)
class MaterialPalette : public Record
{
public:
MaterialPalette() {}
META_Record(MaterialPalette)
protected:
virtual ~MaterialPalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getMaterialPoolParent())
// Using parent's material pool -- ignore this record.
return;
int32 index = in.readInt32();
std::string name = in.readString(12);
/*uint32 flags =*/ in.readUInt32();
osg::Vec3f ambient = in.readVec3f();
osg::Vec3f diffuse = in.readVec3f();
osg::Vec3f specular = in.readVec3f();
osg::Vec3f emissive = in.readVec3f();
float32 shininess = in.readFloat32();
float32 alpha = in.readFloat32();
osg::Material* material = new osg::Material;
material->setName(name);
material->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(ambient,alpha));
material->setDiffuse (osg::Material::FRONT_AND_BACK,osg::Vec4(diffuse,alpha));
material->setSpecular(osg::Material::FRONT_AND_BACK,osg::Vec4(specular,alpha));
material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(emissive,alpha));
material->setShininess(osg::Material::FRONT_AND_BACK,shininess);
MaterialPool* mp = document.getOrCreateMaterialPool();
(*mp)[index] = material;
}
};
REGISTER_FLTRECORD(MaterialPalette, MATERIAL_PALETTE_OP)
class OldMaterialPalette : public Record
{
public:
OldMaterialPalette() {}
META_Record(OldMaterialPalette)
protected:
virtual ~OldMaterialPalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getMaterialPoolParent())
// Using parent's material pool -- ignore this record.
return;
for (int i=0; i < 64; i++)
{
osg::Vec3f ambient = in.readVec3f();
osg::Vec3f diffuse = in.readVec3f();
osg::Vec3f specular = in.readVec3f();
osg::Vec3f emissive = in.readVec3f();
float32 shininess = in.readFloat32();
float32 alpha = in.readFloat32();
/*uint32 flags =*/ in.readUInt32();
std::string name = in.readString(12);
in.forward(4*28);
osg::Material* material = new osg::Material;
material->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(ambient,alpha));
material->setDiffuse (osg::Material::FRONT_AND_BACK,osg::Vec4(diffuse,alpha));
material->setSpecular(osg::Material::FRONT_AND_BACK,osg::Vec4(specular,alpha));
material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(emissive,alpha));
material->setShininess(osg::Material::FRONT_AND_BACK,shininess);
MaterialPool* mp = document.getOrCreateMaterialPool();
(*mp)[i] = material;
}
}
};
REGISTER_FLTRECORD(OldMaterialPalette, OLD_MATERIAL_PALETTE_OP)
class TexturePalette : public Record
{
public:
TexturePalette() {}
META_Record(TexturePalette)
protected:
virtual ~TexturePalette() {}
osg::Texture2D::WrapMode convertWrapMode(int32 attrWrapMode, const Document& document) const
{
osg::Texture2D::WrapMode osgWrapMode = osg::Texture2D::REPEAT;
switch (attrWrapMode)
{
case AttrData::WRAP_CLAMP:
if (document.getReplaceClampWithClampToEdge())
osgWrapMode = osg::Texture2D::CLAMP_TO_EDGE;
else
osgWrapMode = osg::Texture2D::CLAMP;
break;
case AttrData::WRAP_MIRRORED_REPEAT:
osgWrapMode = osg::Texture2D::MIRROR;
break;
case AttrData::WRAP_REPEAT:
osgWrapMode = osg::Texture2D::REPEAT;
break;
}
return osgWrapMode;
}
osg::StateSet* readTexture(const std::string& filename, const Document& document) const
{
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(filename,document.getOptions());
if (!image) return NULL;
// Create stateset to hold texture and attributes.
osg::StateSet* stateset = new osg::StateSet;
osg::Texture2D* texture = new osg::Texture2D;
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
texture->setResizeNonPowerOfTwoHint(true);
texture->setImage(image.get());
stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
// Read attribute file
std::string attrname = filename + ".attr";
osg::ref_ptr<AttrData> attr = dynamic_cast<AttrData*>(osgDB::readObjectFile(attrname,document.getOptions()));
if (attr.valid())
{
// Wrap mode
osg::Texture2D::WrapMode wrap_s = convertWrapMode(attr->wrapMode_u,document);
texture->setWrap(osg::Texture2D::WRAP_S,wrap_s);
osg::Texture2D::WrapMode wrap_t = convertWrapMode(attr->wrapMode_v,document);
texture->setWrap(osg::Texture2D::WRAP_T,wrap_t);
// Min filter
switch (attr->minFilterMode)
{
case AttrData::MIN_FILTER_POINT:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
break;
case AttrData::MIN_FILTER_BILINEAR:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
break;
case AttrData::MIN_FILTER_MIPMAP_POINT:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST_MIPMAP_NEAREST);
break;
case AttrData::MIN_FILTER_MIPMAP_LINEAR:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST_MIPMAP_LINEAR);
break;
case AttrData::MIN_FILTER_MIPMAP_BILINEAR:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR_MIPMAP_NEAREST);
break;
case AttrData::MIN_FILTER_MIPMAP_TRILINEAR:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR_MIPMAP_LINEAR);
break;
case AttrData::MIN_FILTER_BICUBIC:
case AttrData::MIN_FILTER_BILINEAR_GEQUAL:
case AttrData::MIN_FILTER_BILINEAR_LEQUAL:
case AttrData::MIN_FILTER_BICUBIC_GEQUAL:
case AttrData::MIN_FILTER_BICUBIC_LEQUAL:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR_MIPMAP_NEAREST);
break;
default:
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR_MIPMAP_LINEAR);
break;
}
// Mag filter
switch (attr->magFilterMode)
{
case AttrData::MAG_FILTER_POINT:
texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST);
break;
case AttrData::MAG_FILTER_BILINEAR:
case AttrData::MAG_FILTER_BILINEAR_GEQUAL:
case AttrData::MAG_FILTER_BILINEAR_LEQUAL:
case AttrData::MAG_FILTER_SHARPEN:
case AttrData::MAG_FILTER_BICUBIC:
case AttrData::MAG_FILTER_BICUBIC_GEQUAL:
case AttrData::MAG_FILTER_BICUBIC_LEQUAL:
case AttrData::MAG_FILTER_ADD_DETAIL:
case AttrData::MAG_FILTER_MODULATE_DETAIL:
texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
break;
}
// Internal mode
switch(attr->intFormat)
{
case AttrData::INTERNAL_FORMAT_TX_I_12A_4:
texture->setInternalFormat(GL_LUMINANCE12_ALPHA4);
break;
case AttrData::INTERNAL_FORMAT_TX_IA_8:
texture->setInternalFormat(GL_LUMINANCE_ALPHA);
break;
case AttrData::INTERNAL_FORMAT_TX_RGB_5:
texture->setInternalFormat(GL_RGB5);
break;
case AttrData::INTERNAL_FORMAT_TX_RGBA_4:
texture->setInternalFormat(GL_RGBA4);
break;
case AttrData::INTERNAL_FORMAT_TX_IA_12:
texture->setInternalFormat(GL_LUMINANCE12_ALPHA12);
break;
case AttrData::INTERNAL_FORMAT_TX_RGBA_8:
texture->setInternalFormat(GL_RGBA8);
break;
case AttrData::INTERNAL_FORMAT_TX_RGBA_12:
texture->setInternalFormat(GL_RGBA12);
break;
case AttrData::INTERNAL_FORMAT_TX_I_16:
texture->setInternalFormat(GL_INTENSITY16);
break;
case AttrData::INTERNAL_FORMAT_TX_RGB_12:
texture->setInternalFormat(GL_RGB12);
break;
case AttrData::INTERNAL_FORMAT_DEFAULT:
default:
// Do nothing, just use the image data format
break;
}
osg::TexEnv* texenv = new osg::TexEnv;
switch (attr->texEnvMode)
{
case AttrData::TEXENV_MODULATE:
texenv->setMode(osg::TexEnv::MODULATE);
break;
case AttrData::TEXENV_BLEND:
texenv->setMode(osg::TexEnv::BLEND);
break;
case AttrData::TEXENV_DECAL:
texenv->setMode(osg::TexEnv::DECAL);
break;
case AttrData::TEXENV_COLOR:
texenv->setMode(osg::TexEnv::REPLACE);
break;
case AttrData::TEXENV_ADD:
texenv->setMode(osg::TexEnv::ADD);
break;
}
stateset->setTextureAttribute(0, texenv);
}
return stateset;
}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getTexturePoolParent())
// Using parent's texture pool -- ignore this record.
return;
int maxLength = (document.version() < VERSION_14) ? 80 : 200;
std::string filename = in.readString(maxLength);
int32 index = in.readInt32(-1);
/*int32 x =*/ in.readInt32();
/*int32 y =*/ in.readInt32();
// Need full path for unique key in local texture cache.
std::string pathname = osgDB::findDataFile(filename,document.getOptions());
if (pathname.empty())
{
OSG_WARN << "Can't find texture (" << index << ") " << filename << std::endl;
return;
}
// Is texture in local cache?
osg::StateSet* stateset = flt::Registry::instance()->getTextureFromLocalCache(pathname);
// Read file if not in cache.
if (!stateset)
{
stateset = readTexture(filename,document);
// Add to texture cache.
flt::Registry::instance()->addTextureToLocalCache(pathname,stateset);
}
// Add to texture pool.
TexturePool* tp = document.getOrCreateTexturePool();
(*tp)[index] = stateset;
}
};
REGISTER_FLTRECORD(TexturePalette, TEXTURE_PALETTE_OP)
class EyepointAndTrackplanePalette : public Record
{
public:
EyepointAndTrackplanePalette() {}
META_Record(EyepointAndTrackplanePalette)
protected:
virtual ~EyepointAndTrackplanePalette() {}
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/) {}
};
REGISTER_FLTRECORD(EyepointAndTrackplanePalette, EYEPOINT_AND_TRACKPLANE_PALETTE_OP)
class LinkagePalette : public Record
{
public:
LinkagePalette() {}
META_Record(LinkagePalette)
protected:
virtual ~LinkagePalette() {}
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/) {}
};
REGISTER_FLTRECORD(LinkagePalette, LINKAGE_PALETTE_OP)
class SoundPalette : public Record
{
public:
SoundPalette() {}
META_Record(SoundPalette)
protected:
virtual ~SoundPalette() {}
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/) {}
};
REGISTER_FLTRECORD(SoundPalette, SOUND_PALETTE_OP)
class LightSourcePalette : public Record
{
public:
LightSourcePalette() {}
META_Record(LightSourcePalette)
enum LightType
{
INFINITE_LIGHT = 0,
LOCAL_LIGHT = 1,
SPOT_LIGHT = 2
};
protected:
virtual ~LightSourcePalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getLightSourcePoolParent())
// Using parent's texture pool -- ignore this record.
return;
int32 index = in.readInt32(-1);
in.forward(2*4);
std::string name = in.readString(20);
in.forward(4);
osg::Vec4f ambient = in.readVec4f();
osg::Vec4f diffuse = in.readVec4f();
osg::Vec4f specular = in.readVec4f();
int32 type = in.readInt32();
in.forward(4*10);
float32 spotExponent = in.readFloat32();
float32 spotCutoff = in.readFloat32();
/*float32 yaw =*/ in.readFloat32();
/*float32 pitch =*/ in.readFloat32();
float32 constantAttenuation = in.readFloat32();
float32 linearAttenuation = in.readFloat32();
float32 quadraticAttenuation = in.readFloat32();
/*int32 active =*/ in.readInt32();
osg::ref_ptr<osg::Light> light = new osg::Light;
light->setAmbient(ambient);
light->setDiffuse(diffuse);
light->setSpecular(specular);
switch (type)
{
case INFINITE_LIGHT:
light->setPosition(osg::Vec4(0.0f,0.0f,1.0f,0.0f));
break;
case LOCAL_LIGHT:
light->setPosition(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
light->setConstantAttenuation(constantAttenuation);
light->setLinearAttenuation(linearAttenuation);
light->setQuadraticAttenuation(quadraticAttenuation);
break;
case SPOT_LIGHT:
light->setPosition(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
light->setDirection(osg::Vec3(0.0f,1.0f,0.0f));
light->setConstantAttenuation(constantAttenuation);
light->setLinearAttenuation(linearAttenuation);
light->setQuadraticAttenuation(quadraticAttenuation);
light->setSpotExponent(spotExponent);
light->setSpotCutoff(spotCutoff);
break;
}
// Add to pool
LightSourcePool* pool = document.getOrCreateLightSourcePool();
(*pool)[index] = light.get();
}
};
REGISTER_FLTRECORD(LightSourcePalette, LIGHT_SOURCE_PALETTE_OP)
class LightPointAppearancePalette : public Record
{
public:
LightPointAppearancePalette() {}
META_Record(LightPointAppearancePalette)
protected:
virtual ~LightPointAppearancePalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getLightPointAppearancePoolParent())
// Using parent's light point appearance pool -- ignore this record.
return;
osg::ref_ptr<LPAppearance> appearance = new LPAppearance;
in.forward(4);
appearance->name = in.readString(256);
appearance->index = in.readInt32(-1);
appearance->materialCode = in.readInt16();
appearance->featureID = in.readInt16();
int32 backColorIndex = in.readInt32();
appearance->backColor = document.getColorPool() ?
document.getColorPool()->getColor(backColorIndex) :
osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
appearance->displayMode = in.readInt32();
appearance->intensityFront = in.readFloat32();
appearance->intensityBack = in.readFloat32();
appearance->minDefocus = in.readFloat32();
appearance->maxDefocus = in.readFloat32();
appearance->fadingMode = in.readInt32();
appearance->fogPunchMode = in.readInt32();
appearance->directionalMode = in.readInt32();
appearance->rangeMode = in.readInt32();
appearance->minPixelSize = in.readFloat32();
appearance->maxPixelSize = in.readFloat32();
appearance->actualPixelSize = in.readFloat32();
appearance->transparentFalloffPixelSize = in.readFloat32();
appearance->transparentFalloffExponent = in.readFloat32();
appearance->transparentFalloffScalar = in.readFloat32();
appearance->transparentFalloffClamp = in.readFloat32();
appearance->fogScalar = in.readFloat32();
appearance->fogIntensity = in.readFloat32();
appearance->sizeDifferenceThreshold = in.readFloat32();
appearance->directionality = in.readInt32();
appearance->horizontalLobeAngle = in.readFloat32();
appearance->verticalLobeAngle = in.readFloat32();
appearance->lobeRollAngle = in.readFloat32();
appearance->directionalFalloffExponent = in.readFloat32();
appearance->directionalAmbientIntensity = in.readFloat32();
appearance->significance = in.readFloat32();
appearance->flags = in.readUInt32();
appearance->visibilityRange = in.readFloat32();
appearance->fadeRangeRatio = in.readFloat32();
appearance->fadeInDuration = in.readFloat32();
appearance->fadeOutDuration = in.readFloat32();
appearance->LODRangeRatio = in.readFloat32();
appearance->LODScale = in.readFloat32();
if(document.version() > VERSION_15_8)
appearance->texturePatternIndex = in.readInt16(-1);
else
appearance->texturePatternIndex = -1;
// The final short is reserved; don't bother reading it.
// Add to pool
LightPointAppearancePool* lpaPool = document.getOrCreateLightPointAppearancePool();
(*lpaPool)[appearance->index] = appearance.get();
}
};
REGISTER_FLTRECORD(LightPointAppearancePalette, LIGHT_POINT_APPEARANCE_PALETTE_OP)
class LightPointAnimationPalette : public Record
{
public:
LightPointAnimationPalette() {}
META_Record(LightPointAnimationPalette)
protected:
virtual ~LightPointAnimationPalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getLightPointAnimationPoolParent())
// Using parent's light point animation pool -- ignore this record.
return;
osg::ref_ptr<LPAnimation> animation = new LPAnimation;
in.forward(4);
animation->name = in.readString(256);
animation->index = in.readInt32(-1);
// Rotating or strobe
animation->animationPeriod = in.readFloat32();
animation->animationPhaseDelay = in.readFloat32();
animation->animationEnabledPeriod = in.readFloat32();
animation->axisOfRotation = in.readVec3f();
animation->flags = in.readUInt32();
animation->animationType = in.readInt32();
// Morse code
animation->morseCodeTiming = in.readInt32();
animation->wordRate = in.readInt32();
animation->characterRate = in.readInt32();
animation->morseCodeString = in.readString(1024);
// Flashing sequence
int32 numberOfSequences = in.readInt32();
for (int n=0; n<numberOfSequences; ++n)
{
LPAnimation::Pulse pulse;
pulse.state = in.readUInt32();
pulse.duration = in.readFloat32();
pulse.color = in.readColor32();
animation->sequence.push_back(pulse);
}
// Add to pool
LightPointAnimationPool* lpaPool = document.getOrCreateLightPointAnimationPool();
(*lpaPool)[animation->index] = animation.get();
}
};
REGISTER_FLTRECORD(LightPointAnimationPalette, LIGHT_POINT_ANIMATION_PALETTE_OP)
class LineStylePalette : public Record
{
public:
LineStylePalette() {}
META_Record(LineStylePalette)
protected:
virtual ~LineStylePalette() {}
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
{
}
};
REGISTER_FLTRECORD(LineStylePalette, LINE_STYLE_PALETTE_OP)
class TextureMappingPalette : public Record
{
public:
TextureMappingPalette() {}
META_Record(TextureMappingPalette)
protected:
virtual ~TextureMappingPalette() {}
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
{
}
};
REGISTER_FLTRECORD(TextureMappingPalette, TEXTURE_MAPPING_PALETTE_OP)
class ShaderPalette : public Record
{
public:
ShaderPalette() {}
META_Record(ShaderPalette)
enum ShaderType
{
CG=0,
CGFX=1,
GLSL=2
};
protected:
virtual ~ShaderPalette() {}
virtual void readRecord(RecordInputStream& in, Document& document)
{
if (document.getShaderPoolParent())
// Using parent's shader pool -- ignore this record.
return;
int32 index = in.readInt32(-1);
int32 type = in.readInt32(-1);
std::string name = in.readString(1024);
if (type == CG)
{
// CG support is currently not implemented. Just parse.
std::string vertexProgramFilename = in.readString(1024);
std::string fragmentProgramFilename = in.readString(1024);
/*int32 vertexProgramProfile =*/ in.readInt32();
/*int32 fragmentProgramProfile =*/ in.readInt32();
std::string vertexProgramEntry = in.readString(256);
std::string fragmentProgramEntry = in.readString(256);
}
else if (type == GLSL)
{
int32 vertexProgramFileCount(1);
int32 fragmentProgramFileCount(1);
if (document.version() >= VERSION_16_1)
{
// In 16.1, possibly multiple filenames for each vertex and fragment program.
vertexProgramFileCount = in.readInt32();
fragmentProgramFileCount = in.readInt32();
}
// else 16.0
// Technically, 16.0 didn't support GLSL, but this plugin
// supports it with a single vertex shader filename and a
// single fragment shader filename.
osg::Program* program = new osg::Program;
program->setName(name);
// Read vertex programs
int idx;
for( idx=0; idx<vertexProgramFileCount; idx++)
{
std::string vertexProgramFilename = in.readString(1024);
std::string vertexProgramFilePath = osgDB::findDataFile(vertexProgramFilename,document.getOptions());
if (!vertexProgramFilePath.empty())
{
osg::Shader* vertexShader = osg::Shader::readShaderFile(osg::Shader::VERTEX, vertexProgramFilePath);
if (vertexShader)
program->addShader( vertexShader );
}
}
// Read fragment programs
for( idx=0; idx<fragmentProgramFileCount; idx++)
{
std::string fragmentProgramFilename = in.readString(1024);
std::string fragmentProgramFilePath = osgDB::findDataFile(fragmentProgramFilename,document.getOptions());
if (!fragmentProgramFilePath.empty())
{
osg::Shader* fragmentShader = osg::Shader::readShaderFile(osg::Shader::FRAGMENT, fragmentProgramFilePath);
if (fragmentShader)
program->addShader( fragmentShader );
}
}
// Add to shader pool
ShaderPool* shaderPool = document.getOrCreateShaderPool();
(*shaderPool)[index] = program;
}
}
};
REGISTER_FLTRECORD(ShaderPalette, SHADER_PALETTE_OP)
} // end namespace
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