Thanks Stephan, fix merged and submitted to OSG svn/trunk. I have also tracked down a bug in VPB where an osg::State was being created and used by osgdem/vpb when it should have just been resuing the GrahicsContext::State object. Fixing this addressed I was seeing when an OpenGL pbuffer was being used to compress and mipmap textures. This is also checked into svn/trunk.
On 15 February 2015 at 09:13, Stephan Wenglorz <[email protected]> wrote: > Hi Robert, > > the attached fix corrects a small bug in OperationThread::setDone(bool), > calling it had the opposite effect of what was intended, i.e. setting done > to false actually finished the thread. The effect was that VPB threads > would exit before starting osgdem when a task had been enqueued, because > they initially set done to false. > > Base is OSG svn/trunk rev. 14694. > > Cheers, > Stephan > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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