Hi Jannik, Thanks for spotting and fixing this regression. Fix merged and checked into svn/trunk and OSG-3.2 branch.
Cheers, Robert On 28 February 2015 at 02:03, Jannik Heller <[email protected]> wrote: > Hi Robert, > > I noticed the rotation in the OrbitManipulator depends on the framerate. > To reproduce this issue, start the osganimate example, rotate the model > with the left mouse button, then let go of the mouse button while still > moving. You will notice that with V-Sync enabled, the model rotates slower. > > The OrbitManipulator calculates a scale to counteract the framerate > dependency, but it turns out this scale wasn't used for the rotation yet. > > I've attached the fix based against svn/trunk r14740. > > Cheers, > Jannik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62863#62863 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
