Hi Jannik,

Thanks for spotting and fixing this regression.  Fix merged and checked
into svn/trunk and OSG-3.2 branch.

Cheers,
Robert

On 28 February 2015 at 02:03, Jannik Heller <[email protected]> wrote:

> Hi Robert,
>
> I noticed the rotation in the OrbitManipulator depends on the framerate.
> To reproduce this issue, start the osganimate example, rotate the model
> with the left mouse button, then let go of the mouse button while still
> moving. You will notice that with V-Sync enabled, the model rotates slower.
>
> The OrbitManipulator calculates a scale to counteract the framerate
> dependency, but it turns out this scale wasn't used for the rotation yet.
>
> I've attached the fix based against svn/trunk r14740.
>
> Cheers,
> Jannik
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62863#62863
>
>
>
>
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