Hi,
I played for a while with osg::ScriptNodeCallback and ran into the 
serialization problem of osg::Callback derivated classes.

It seams that the serialization metamodel have problems with virtual 
inheritance.

With a little of hacking i achieve to serialize ScriptNodeCallback 
- I removed the virtual osgCallback inheriatnce of osg::CallbackObject 
-And modify the inheritance of ScriptNodeCallback from NodeCallBack

(The maindifference with current code is that one cannot get the engine
from the nodepath anymore)

I would be glad to post my code, but first I would like to know if changing 
virtual inheritance of CallBackObject would breaks osg features I haven't in 
mind;


Thank you!

Cheers,
Julien

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